9418
"Cult Of The Lamb v1.1.5.208 | Cheat Engine Table v4.0 | 2023-03-18 ColonelRVH"
B14D00
1
9416
"========== - THE CHEAT SCRIPT - ========== [Steam]"
FF8000
Auto Assembler Script
{$lua}
if syntaxcheck then return end
ShellExecute('https://www.thecheatscript.com/')
{$asm}
[ENABLE]
[DISABLE]
9103
"--- Initialize Unity Engine Cheat Features --- [HK: Insert]"
008080
Auto Assembler Script
{$lua}
if syntaxcheck then
return
end
if (getCEVersion() >= 7.0) then
if (process ~= nil) then
if (LaunchMonoDataCollector() == 0) then
ShowMessage('Failed to initialize Unity Cheat Features.\nMake sure belows are correct:\n- Game is running.\n- Game version matches table version.\n- On the right platform (usually Steam).')
error()
end
else
ShowMessage('Game is not opened/attached on Cheat Engine.')
error()
end
else
ShowMessage('Update Cheat Engine to v7.0 or higher')
error()
end
{$asm}
[ENABLE]
[DISABLE]
Activate
45
0
Activate
Activate
17
97
1
Activate
Activate
18
97
2
Activate
Activate
17
16
49
3
Activate
Activate
18
45
4
Activate
Activate
18
36
5
Activate
18
33
6
8848
"[Stats] == Activate: Alt+Insert | Deactivate: Alt+Del =="
FF8000
1
9206
"Toggle Individual Script by Ctrl + Numpad (Numerical)"
808000
1
9612
"Get More Items On Spending [Activate: Change Item Quantity]"
808000
Auto Assembler Script
/*===============================
Cheat Script by ColonelRVH
Please Support my work at:
https://www.patreon.com/ColonelRVH
Visit my website at:
https://www.thecheatscript.com
- For latest content, better index & easy to find game cheat that you need.
● You can alter it as your own discretion, but you must keep my credits.
● Any distributions of my tables & codes are unadvised.
===============================*/
[ENABLE]
aobscan(InventoryItem_Set_AOB,49 63 46 14 03 C7 41 89 46 14 49) // should be unique
alloc(newmem,$1000,InventoryItem_Set_AOB)
label(code)
label(return)
newmem:
cmp edi,0
jg @f
neg edi
code:
movsxd rax,dword ptr [r14+14]
add eax,edi
jmp return
InventoryItem_Set_AOB:
jmp newmem
nop
return:
registersymbol(InventoryItem_Set_AOB)
[DISABLE]
InventoryItem_Set_AOB:
db 49 63 46 14 03 C7
unregistersymbol(InventoryItem_Set_AOB)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: Inventory:ChangeItemQuantity+22b
Inventory:ChangeItemQuantity+1fe: 49 BB 86 4A 82 C7 E1 01 00 00 - mov r11,000001E1C7824A86
Inventory:ChangeItemQuantity+208: 41 FF D3 - call r11
Inventory:ChangeItemQuantity+20b: E9 97 00 00 00 - jmp Inventory:ChangeItemQuantity+2a7
Inventory:ChangeItemQuantity+210: 49 8B CF - mov rcx,r15
Inventory:ChangeItemQuantity+213: 66 66 90 - nop 3
Inventory:ChangeItemQuantity+216: 49 BB 00 00 1E 58 E0 01 00 00 - mov r11,Inventory:GetItemByType
Inventory:ChangeItemQuantity+220: 41 FF D3 - call r11
Inventory:ChangeItemQuantity+223: 4C 8B F0 - mov r14,rax
Inventory:ChangeItemQuantity+226: 48 85 C0 - test rax,rax
Inventory:ChangeItemQuantity+229: 74 28 - je Inventory:ChangeItemQuantity+253
// ---------- INJECTING HERE ----------
Inventory:ChangeItemQuantity+22b: 49 63 46 14 - movsxd rax,dword ptr [r14+14]
// ---------- DONE INJECTING ----------
Inventory:ChangeItemQuantity+22f: 03 C7 - add eax,edi
Inventory:ChangeItemQuantity+231: 41 89 46 14 - mov [r14+14],eax
Inventory:ChangeItemQuantity+235: 49 63 46 18 - movsxd rax,dword ptr [r14+18]
Inventory:ChangeItemQuantity+239: 03 45 D8 - add eax,[rbp-28]
Inventory:ChangeItemQuantity+23c: 41 89 46 18 - mov [r14+18],eax
Inventory:ChangeItemQuantity+240: 48 8D 64 24 00 - lea rsp,[rsp+00]
Inventory:ChangeItemQuantity+245: 90 - nop
Inventory:ChangeItemQuantity+246: 49 BB E0 20 E3 CE E1 01 00 00 - mov r11,Inventory:CheckQuantities
Inventory:ChangeItemQuantity+250: 41 FF D3 - call r11
Inventory:ChangeItemQuantity+253: 48 B8 30 8B B8 F2 DE 01 00 00 - mov rax,000001DEF2B88B30
}
Activate
18
45
0
Activate
Deactivate
18
46
1
Deactivate
Toggle Activation
17
97
2
Activate
Deactivate
9613
"Get Player Controller Data [Update: Return to Game]"
808000
Auto Assembler Script
/*===============================
Cheat Script by ColonelRVH
Please Support my work at:
https://www.patreon.com/ColonelRVH
Visit my website at:
https://www.thecheatscript.com
- For latest content, better index & easy to find game cheat that you need.
● You can alter it as your own discretion, but you must keep my credits.
● Any distributions of my tables & codes are unadvised.
===============================*/
[ENABLE]
aobscanregion(PlayerState_AOB,PlayerController:Update,PlayerController:Update+41b,48 89 5D C8 48 89 75 D0) // should be unique
alloc(newmem,$1000,PlayerState_AOB)
label(code)
label(return)
alloc(PlayerController_Base,8)
registersymbol(PlayerController_Base)
newmem:
mov [PlayerController_Base],rcx
code:
mov [rbp-38],rbx
mov [rbp-30],rsi
jmp return
PlayerState_AOB:
jmp newmem
nop 3
return:
registersymbol(PlayerState_AOB)
[DISABLE]
PlayerState_AOB:
db 48 89 5D C8 48 89 75 D0
unregistersymbol(PlayerState_AOB)
dealloc(newmem)
unregistersymbol(PlayerController_Base)
dealloc(PlayerController_Base)
{
// ORIGINAL CODE - INJECTION POINT: PlayerController:Update+b
1BDC8DC6112: 00 00 - add [rax],al
1BDC8DC6114: 00 00 - add [rax],al
1BDC8DC6116: 00 00 - add [rax],al
1BDC8DC6118: 00 00 - add [rax],al
1BDC8DC611A: 00 00 - add [rax],al
1BDC8DC611C: 00 00 - add [rax],al
1BDC8DC611E: 00 00 - add [rax],al
PlayerController:Update: 55 - push rbp
PlayerController:Update+1: 48 8B EC - mov rbp,rsp
PlayerController:Update+4: 48 81 EC 50 0A 00 00 - sub rsp,00000A50
// ---------- INJECTING HERE ----------
PlayerController:Update+b: 48 89 5D C8 - mov [rbp-38],rbx
// ---------- DONE INJECTING ----------
PlayerController:Update+f: 48 89 75 D0 - mov [rbp-30],rsi
PlayerController:Update+13: 48 89 7D D8 - mov [rbp-28],rdi
PlayerController:Update+17: 4C 89 65 E0 - mov [rbp-20],r12
PlayerController:Update+1b: 4C 89 6D E8 - mov [rbp-18],r13
PlayerController:Update+1f: 4C 89 75 F0 - mov [rbp-10],r14
PlayerController:Update+23: 4C 89 7D F8 - mov [rbp-08],r15
PlayerController:Update+27: 48 8B F1 - mov rsi,rcx
PlayerController:Update+2a: C7 85 B8 F6 FF FF 00 00 00 00 - mov [rbp-00000948],00000000
PlayerController:Update+34: C7 85 BC F6 FF FF 00 00 00 00 - mov [rbp-00000944],00000000
PlayerController:Update+3e: C7 85 C0 F6 FF FF 00 00 00 00 - mov [rbp-00000940],00000000
}
Activate
18
45
0
Activate
Deactivate
18
46
1
Deactivate
Toggle Activation
17
98
2
Activate
Deactivate
260188
"Base Address"
1
0
FFFFFF
8 Bytes
PlayerController_Base
261557
"GameOver"
Byte
[PlayerController_Base]+110
261558
"forceDir"
Float
[PlayerController_Base]+114
261559
"speed"
Float
[PlayerController_Base]+118
261560
"xDir"
Float
[PlayerController_Base]+11C
261561
"yDir"
Float
[PlayerController_Base]+120
261562
"SpinePosition"
4 Bytes
[PlayerController_Base]+124
261563
"DodgeTimer"
Float
[PlayerController_Base]+130
261564
"DodgeSpeed"
Float
[PlayerController_Base]+134
261565
"DodgeDuration"
Float
[PlayerController_Base]+138
261566
"DodgeMaxDuration"
Float
[PlayerController_Base]+13C
261567
"DodgeDelay"
Float
[PlayerController_Base]+140
261568
"DodgeCollisionDelay"
Float
[PlayerController_Base]+144
261569
"HitDuration"
Float
[PlayerController_Base]+148
261570
"HitTimer"
Float
[PlayerController_Base]+14C
261571
"HitRecoverTimer"
Float
[PlayerController_Base]+150
261572
"ConversionTimer"
Float
[PlayerController_Base]+154
261573
"DeathTimer"
Float
[PlayerController_Base]+158
261574
"RespawnTimer"
Float
[PlayerController_Base]+15C
261575
"LungeDuration"
Float
[PlayerController_Base]+160
261576
"LungeTimer"
Float
[PlayerController_Base]+164
261577
"LungeSpeed"
Float
[PlayerController_Base]+168
261578
"CarryingBody"
Byte
[PlayerController_Base]+16C
261579
"_ShowRunSmoke"
Byte
[PlayerController_Base]+16D
261580
"RunSpeed"
Float
[PlayerController_Base]+170
261581
"DefaultRunSpeed"
Float
[PlayerController_Base]+174
261582
"untouchableTimer"
Float
[PlayerController_Base]+178
261583
"invincibleTimer"
Float
[PlayerController_Base]+17C
261584
"untouchableTimerFlash"
4 Bytes
[PlayerController_Base]+180
261585
"KnockBackAngle"
Float
[PlayerController_Base]+184
261586
"KnockbackVelocity"
Float
[PlayerController_Base]+188
261587
"KnockbackGravity"
Float
[PlayerController_Base]+18C
261588
"KnockbackBounce"
Float
[PlayerController_Base]+190
261589
"VZ"
Float
[PlayerController_Base]+194
261590
"Z"
Float
[PlayerController_Base]+198
261591
"FootPrints"
Float
[PlayerController_Base]+19C
261592
"FootStepColor"
4 Bytes
[PlayerController_Base]+1A0
261593
"FootPrintsNum"
Float
[PlayerController_Base]+1B0
261594
"FootPrintModifier"
Float
[PlayerController_Base]+1B4
261595
"GrappleProgress"
Float
[PlayerController_Base]+1B8
261596
"ElevatorProgress"
Float
[PlayerController_Base]+1BC
261597
"ElevatorProgressSpeed"
Float
[PlayerController_Base]+1C0
261598
"CurretElevatorZ"
Float
[PlayerController_Base]+1C4
261599
"TargetElevatorZ"
Float
[PlayerController_Base]+1C8
261600
"ElevatorPosition"
4 Bytes
[PlayerController_Base]+1CC
261601
"ElevatorChangedFloor"
Byte
[PlayerController_Base]+1D8
261602
"TargetPosition"
4 Bytes
[PlayerController_Base]+1DC
261603
"SpawnInShowHUD"
Byte
[PlayerController_Base]+1E8
261604
"LungeDampener"
Float
[PlayerController_Base]+1EC
261605
"SeperationRadius"
Float
[PlayerController_Base]+1F0
261606
"SeperationDistance"
Float
[PlayerController_Base]+1F4
261607
"SeperationAngle"
Float
[PlayerController_Base]+1F8
261608
"previousClipPlane"
Float
[PlayerController_Base]+1FC
261609
"Get Player General Data [Update: Return to Game]"
808000
Auto Assembler Script
/*===============================
Cheat Script by ColonelRVH
Please Support my work at:
https://www.patreon.com/ColonelRVH
Visit my website at:
https://www.thecheatscript.com
- For latest content, better index & easy to find game cheat that you need.
● You can alter it as your own discretion, but you must keep my credits.
● Any distributions of my tables & codes are unadvised.
===============================*/
[ENABLE]
aobscanregion(PlayerData_Get_AOB,DataManager:get_Instance,DataManager:get_Instance+312,48 8B 00 48 85 C0 75) // should be unique
alloc(newmem,$1000,PlayerData_Get_AOB)
label(code)
label(return)
alloc(PlayerData_Base,8)
registersymbol(PlayerData_Base)
newmem:
code:
mov rax,[rax]
mov [PlayerData_Base],rax
test rax,rax
jmp return
PlayerData_Get_AOB:
jmp newmem
nop
return:
registersymbol(PlayerData_Get_AOB)
[DISABLE]
PlayerData_Get_AOB:
db 48 8B 00 48 85 C0
unregistersymbol(PlayerData_Get_AOB)
dealloc(newmem)
unregistersymbol(PlayerData_Base)
dealloc(PlayerData_Base)
{
// ORIGINAL CODE - INJECTION POINT: DataManager:get_Instance+12
2C9C0A43650: 01 04 02 - add [rdx+rax],eax
2C9C0A43653: 05 04 03 01 50 - add eax,50010304
2C9C0A43658: 00 00 - add [rax],al
2C9C0A4365A: 00 00 - add [rax],al
2C9C0A4365C: 00 00 - add [rax],al
2C9C0A4365E: 00 00 - add [rax],al
DataManager:get_Instance: 55 - push rbp
DataManager:get_Instance+1: 48 8B EC - mov rbp,rsp
DataManager:get_Instance+4: 48 83 EC 20 - sub rsp,20
DataManager:get_Instance+8: 48 B8 B8 DF 5C 7D C9 02 00 00 - mov rax,000002C97D5CDFB8
// ---------- INJECTING HERE ----------
DataManager:get_Instance+12: 48 8B 00 - mov rax,[rax]
// ---------- DONE INJECTING ----------
DataManager:get_Instance+15: 48 85 C0 - test rax,rax
DataManager:get_Instance+18: 75 29 - jne DataManager:get_Instance+43
DataManager:get_Instance+1a: 48 B9 C0 F0 0B 35 C9 02 00 00 - mov rcx,000002C9350BF0C0
DataManager:get_Instance+24: 66 90 - nop 2
DataManager:get_Instance+26: 49 BB A0 0F 25 B4 C6 02 00 00 - mov r11,System.Object:__icall_wrapper_ves_icall_object_new_specific
DataManager:get_Instance+30: 41 FF D3 - call r11
DataManager:get_Instance+33: 48 8B C8 - mov rcx,rax
DataManager:get_Instance+36: 49 BB 00 37 A4 C0 C9 02 00 00 - mov r11,DataManager:.ctor
DataManager:get_Instance+40: 41 FF D3 - call r11
DataManager:get_Instance+43: 48 B8 B8 DF 5C 7D C9 02 00 00 - mov rax,000002C97D5CDFB8
}
Activate
18
45
0
Activate
Deactivate
18
46
1
Deactivate
Toggle Activation
17
99
2
Activate
Deactivate
260171
"Base Address"
1
0
FFFFFF
8 Bytes
PlayerData_Base
260990
"AllowSaving"
Byte
[PlayerData_Base]+410
260991
"PauseGameTime"
Byte
[PlayerData_Base]+411
260992
"GameOverEnabled"
Byte
[PlayerData_Base]+412
260993
"DisplayGameOverWarning"
Byte
[PlayerData_Base]+413
260994
"InGameOver"
Byte
[PlayerData_Base]+414
260995
"GameOver"
Byte
[PlayerData_Base]+415
260996
"DifficultyChosen"
Byte
[PlayerData_Base]+416
260997
"DifficultyReminded"
Byte
[PlayerData_Base]+417
260998
"playerDeaths"
4 Bytes
[PlayerData_Base]+418
260999
"playerDeathsInARow"
4 Bytes
[PlayerData_Base]+41C
261000
"playerDeathsInARowFightingLeader"
4 Bytes
[PlayerData_Base]+420
261001
"dungeonRun"
4 Bytes
[PlayerData_Base]+424
261002
"dungeonRunDuration"
Float
[PlayerData_Base]+428
261003
"FollowersRecruitedThisNode"
4 Bytes
[PlayerData_Base]+42C
261004
"TimeInGame"
Float
[PlayerData_Base]+430
261005
"KillsInGame"
4 Bytes
[PlayerData_Base]+434
261006
"dungeonRunXPOrbs"
4 Bytes
[PlayerData_Base]+438
261007
"ChestRewardCount"
4 Bytes
[PlayerData_Base]+43C
261008
"BaseGoopDoorLocked"
Byte
[PlayerData_Base]+440
261009
"STATS_FollowersStarvedToDeath"
4 Bytes
[PlayerData_Base]+444
261010
"STATS_Murders"
4 Bytes
[PlayerData_Base]+448
261011
"STATS_Sacrifices"
4 Bytes
[PlayerData_Base]+44C
261012
"PlayerKillsOnRun"
4 Bytes
[PlayerData_Base]+450
261013
"PlayerStartingBlackSouls"
4 Bytes
[PlayerData_Base]+454
261014
"GivenFollowerHearts"
Byte
[PlayerData_Base]+458
261015
"EnabledSpells"
Byte
[PlayerData_Base]+459
261016
"ForceDoctrineStones"
Byte
[PlayerData_Base]+45A
261017
"DoctrineStoneTotalCount"
4 Bytes
[PlayerData_Base]+45C
261018
"BuildShrineEnabled"
Byte
[PlayerData_Base]+460
261019
"EnabledHealing"
Byte
[PlayerData_Base]+461
261020
"EnabledSword"
Byte
[PlayerData_Base]+462
261021
"BonesEnabled"
Byte
[PlayerData_Base]+463
261022
"XPEnabled"
Byte
[PlayerData_Base]+464
261023
"ShownDodgeTutorial"
Byte
[PlayerData_Base]+465
261024
"ShownInventoryTutorial"
Byte
[PlayerData_Base]+466
261025
"ShownDodgeTutorialCount"
4 Bytes
[PlayerData_Base]+468
261026
"HadInitialDeathCatConversation"
Byte
[PlayerData_Base]+46C
261027
"PlayerHasBeenGivenHearts"
Byte
[PlayerData_Base]+46D
261028
"CurrentOnboardingPhase"
4 Bytes
[PlayerData_Base]+470
261029
"firstRecruit"
Byte
[PlayerData_Base]+474
261030
"MissionariesCompleted"
4 Bytes
[PlayerData_Base]+478
261031
"PlayerFleece"
4 Bytes
[PlayerData_Base]+47C
261032
"CanReadMinds"
Byte
[PlayerData_Base]+480
261033
"HappinessEnabled"
Byte
[PlayerData_Base]+481
261034
"TeachingsEnabled"
Byte
[PlayerData_Base]+482
261035
"SchedulingEnabled"
Byte
[PlayerData_Base]+483
261036
"PrayerEnabled"
Byte
[PlayerData_Base]+484
261037
"PrayerOrdered"
Byte
[PlayerData_Base]+485
261038
"HasBuiltCookingFire"
Byte
[PlayerData_Base]+486
261039
"HasBuiltFarmPlot"
Byte
[PlayerData_Base]+487
261040
"HasBuiltTemple1"
Byte
[PlayerData_Base]+488
261041
"HasBuiltTemple2"
Byte
[PlayerData_Base]+489
261042
"HasBuiltTemple3"
Byte
[PlayerData_Base]+48A
261043
"HasBuiltTemple4"
Byte
[PlayerData_Base]+48B
261044
"HasBuiltShrine1"
Byte
[PlayerData_Base]+48C
261045
"HasBuiltShrine2"
Byte
[PlayerData_Base]+48D
261046
"HasBuiltShrine3"
Byte
[PlayerData_Base]+48E
261047
"HasBuiltShrine4"
Byte
[PlayerData_Base]+48F
261048
"PerformedMushroomRitual"
Byte
[PlayerData_Base]+490
261049
"BuiltMushroomDecoration"
Byte
[PlayerData_Base]+491
261050
"HasBuiltSurveillance"
Byte
[PlayerData_Base]+492
261051
"TempleDevotionBoxCoinCount"
4 Bytes
[PlayerData_Base]+494
261052
"CanBuildShrine"
Byte
[PlayerData_Base]+498
261053
"WokeUpEveryoneDay"
4 Bytes
[PlayerData_Base]+49C
261054
"DiedLastRun"
Byte
[PlayerData_Base]+4A0
261055
"LastRunResults"
4 Bytes
[PlayerData_Base]+4A4
261056
"LastFollowerToStarveToDeath"
Float
[PlayerData_Base]+4A8
261057
"LastFollowerToStartStarving"
Float
[PlayerData_Base]+4AC
261058
"LastFollowerToStartDissenting"
Float
[PlayerData_Base]+4B0
261059
"LastFollowerToReachOldAge"
Float
[PlayerData_Base]+4B4
261060
"LastFollowerToBecomeIll"
Float
[PlayerData_Base]+4B8
261061
"LastFollowerToBecomeIllFromSleepingNearIllFollower"
Float
[PlayerData_Base]+4BC
261062
"LastFollowerToPassOut"
Float
[PlayerData_Base]+4C0
261063
"LastFollowerPurchasedFromSpider"
4 Bytes
[PlayerData_Base]+4C4
261064
"TimeSinceFaithHitEmpty"
Float
[PlayerData_Base]+4C8
261065
"TimeSinceLastCrisisOfFaithQuest"
Float
[PlayerData_Base]+4CC
261066
"JudgementAmount"
4 Bytes
[PlayerData_Base]+4D0
261067
"HungerBarCount"
Float
[PlayerData_Base]+4D4
261068
"IllnessBarCount"
Float
[PlayerData_Base]+4D8
261069
"IllnessBarDynamicMax"
Float
[PlayerData_Base]+4DC
261070
"StaticFaith"
Float
[PlayerData_Base]+4E0
261071
"CultFaith"
Float
[PlayerData_Base]+4E4
261072
"LastBrainwashed"
Float
[PlayerData_Base]+4E8
261073
"LastHolidayDeclared"
Float
[PlayerData_Base]+4EC
261074
"LastWorkThroughTheNight"
Float
[PlayerData_Base]+4F0
261075
"LastConstruction"
Float
[PlayerData_Base]+4F4
261076
"LastEnlightenment"
Float
[PlayerData_Base]+4F8
261077
"LastFastDeclared"
Float
[PlayerData_Base]+4FC
261078
"LastFeastDeclared"
Float
[PlayerData_Base]+500
261079
"LastFishingDeclared"
Float
[PlayerData_Base]+504
261080
"LastHalloween"
Float
[PlayerData_Base]+508
261081
"LastArcherShot"
Float
[PlayerData_Base]+50C
261082
"LastSimpleGuardianAttacked"
Float
[PlayerData_Base]+510
261083
"LastSimpleGuardianRingProjectiles"
Float
[PlayerData_Base]+514
261084
"LastDayTreesAtBase"
4 Bytes
[PlayerData_Base]+518
261085
"PreviousSermonDayIndex"
4 Bytes
[PlayerData_Base]+51C
261086
"PreviousSermonCategory"
4 Bytes
[PlayerData_Base]+520
261087
"ShrineLevel"
4 Bytes
[PlayerData_Base]+524
261088
"GivenSermonQuest"
Byte
[PlayerData_Base]+528
261089
"GivenFaithOfFlockQuest"
Byte
[PlayerData_Base]+529
261090
"PrayedAtMassiveMonsterShrine"
Byte
[PlayerData_Base]+52A
261091
"TwitchTotemsCompleted"
4 Bytes
[PlayerData_Base]+52C
261092
"TwitchNextHHEvent"
Float
[PlayerData_Base]+530
261093
"OnboardingFinished"
Byte
[PlayerData_Base]+534
261094
"Chain1"
Byte
[PlayerData_Base]+535
261095
"Chain2"
Byte
[PlayerData_Base]+536
261096
"Chain3"
Byte
[PlayerData_Base]+537
261097
"DoorRoomChainProgress"
4 Bytes
[PlayerData_Base]+538
261098
"DoorRoomDoorsProgress"
4 Bytes
[PlayerData_Base]+53C
261099
"Dungeon1_Layer"
4 Bytes
[PlayerData_Base]+540
261100
"Dungeon2_Layer"
4 Bytes
[PlayerData_Base]+544
261101
"Dungeon3_Layer"
4 Bytes
[PlayerData_Base]+548
261102
"Dungeon4_Layer"
4 Bytes
[PlayerData_Base]+54C
261103
"First_Dungeon_Resurrecting"
Byte
[PlayerData_Base]+550
261104
"CurrentLocation"
4 Bytes
[PlayerData_Base]+554
261105
"ShrineDoor"
Byte
[PlayerData_Base]+558
261106
"BaseDoorEast"
Byte
[PlayerData_Base]+559
261107
"BaseDoorNorthEast"
Byte
[PlayerData_Base]+55A
261108
"BaseDoorNorthWest"
Byte
[PlayerData_Base]+55B
261109
"BossForest"
Byte
[PlayerData_Base]+55C
261110
"ForestTempleDoor"
Byte
[PlayerData_Base]+55D
261111
"CurrentCultLevel"
4 Bytes
[PlayerData_Base]+560
261112
"NewBuildings"
Byte
[PlayerData_Base]+564
261113
"CurrentUpgradeTreeTier"
4 Bytes
[PlayerData_Base]+568
261114
"CurrentPlayerUpgradeTreeTier"
4 Bytes
[PlayerData_Base]+56C
261115
"MostRecentTreeUpgrade"
4 Bytes
[PlayerData_Base]+570
261116
"MostRecentPlayerTreeUpgrade"
4 Bytes
[PlayerData_Base]+574
261117
"DungeonBossFight"
Byte
[PlayerData_Base]+578
261118
"TempleStudyXP"
Float
[PlayerData_Base]+57C
261119
"UnlockededASermon"
4 Bytes
[PlayerData_Base]+580
261120
"CurrentDayIndex"
4 Bytes
[PlayerData_Base]+584
261121
"CurrentPhaseIndex"
4 Bytes
[PlayerData_Base]+588
261122
"CurrentGameTime"
Float
[PlayerData_Base]+58C
261123
"OverrideScheduledActivity"
4 Bytes
[PlayerData_Base]+590
261124
"PlayerEaten"
Byte
[PlayerData_Base]+594
261125
"ResurrectionType"
4 Bytes
[PlayerData_Base]+598
261126
"FirstTimeResurrecting"
Byte
[PlayerData_Base]+59C
261127
"FirstTimeFertilizing"
Byte
[PlayerData_Base]+59D
261128
"FirstTimeChop"
Byte
[PlayerData_Base]+59E
261129
"FirstTimeMine"
Byte
[PlayerData_Base]+59F
261130
"currentCategory"
4 Bytes
[PlayerData_Base]+5A0
261131
"TimeSinceLastComplaint"
Float
[PlayerData_Base]+5A4
261132
"TimeSinceLastQuest"
Float
[PlayerData_Base]+5A8
261133
"DessentingFollowerChoiceQuestionIndex"
4 Bytes
[PlayerData_Base]+5AC
261134
"HaroConversationIndex"
4 Bytes
[PlayerData_Base]+5B0
261135
"HaroConversationCompleted"
Byte
[PlayerData_Base]+5B4
261136
"RatauKilled"
Byte
[PlayerData_Base]+5B5
261137
"RatauReadLetter"
Byte
[PlayerData_Base]+5B6
261138
"CurrentFoxLocation"
4 Bytes
[PlayerData_Base]+5B8
261139
"CurrentFoxEncounter"
4 Bytes
[PlayerData_Base]+5BC
261140
"PlimboStoryProgress"
4 Bytes
[PlayerData_Base]+5C0
261141
"RatooFishingProgress"
4 Bytes
[PlayerData_Base]+5C4
261142
"RatooFishing_FISH_CRAB"
Byte
[PlayerData_Base]+5C8
261143
"RatooFishing_FISH_LOBSTER"
Byte
[PlayerData_Base]+5C9
261144
"RatooFishing_FISH_OCTOPUS"
Byte
[PlayerData_Base]+5CA
261145
"RatooFishing_FISH_SQUID"
Byte
[PlayerData_Base]+5CB
261146
"PlayerHasFollowers"
Byte
[PlayerData_Base]+5CC
261147
"FishCaughtTotal"
4 Bytes
[PlayerData_Base]+5D0
261148
"RatooGivenHeart"
Byte
[PlayerData_Base]+5D4
261149
"RatooMentionedWrongHeart"
Byte
[PlayerData_Base]+5D5
261150
"ShownInitialTempleDoorSeal"
Byte
[PlayerData_Base]+5D6
261151
"FirstFollowerSpawnInteraction"
Byte
[PlayerData_Base]+5D7
261152
"ShowCultFaith"
Byte
[PlayerData_Base]+5D8
261153
"ShowCultIllness"
Byte
[PlayerData_Base]+5D9
261154
"ShowCultHunger"
Byte
[PlayerData_Base]+5DA
261155
"ShowLoyaltyBars"
Byte
[PlayerData_Base]+5DB
261156
"IntroDoor1"
Byte
[PlayerData_Base]+5DC
261157
"FirstDoctrineStone"
Byte
[PlayerData_Base]+5DD
261158
"ShowHaroDoctrineStoneRoom"
Byte
[PlayerData_Base]+5DE
261159
"HaroIntroduceDoctrines"
Byte
[PlayerData_Base]+5DF
261160
"RatExplainDungeon"
Byte
[PlayerData_Base]+5E0
261161
"RatauToGiveCurseNextRun"
Byte
[PlayerData_Base]+5E1
261162
"SozoStoryProgress"
4 Bytes
[PlayerData_Base]+5E4
261163
"MidasBankUnlocked"
Byte
[PlayerData_Base]+5E8
261164
"MidasBankIntro"
Byte
[PlayerData_Base]+5E9
261165
"MidasSacrificeIntro"
Byte
[PlayerData_Base]+5EA
261166
"MidasIntro"
Byte
[PlayerData_Base]+5EB
261167
"MidasDevotionIntro"
Byte
[PlayerData_Base]+5EC
261168
"MidasStatue"
Byte
[PlayerData_Base]+5ED
261169
"MidasDevotionCost"
Float
[PlayerData_Base]+5F0
261170
"MidasDevotionLastUsed"
4 Bytes
[PlayerData_Base]+5F4
261171
"MidasFollowerStatueCount"
4 Bytes
[PlayerData_Base]+5F8
261172
"RatauShowShrineShop"
Byte
[PlayerData_Base]+5FC
261173
"DecorationRoomFirstConvo"
Byte
[PlayerData_Base]+5FD
261174
"FirstTarot"
Byte
[PlayerData_Base]+5FE
261175
"Tutorial_Night"
Byte
[PlayerData_Base]+5FF
261176
"Tutorial_ReturnToDungeon"
Byte
[PlayerData_Base]+600
261177
"FirstTimeInDungeon"
Byte
[PlayerData_Base]+601
261178
"AllowBuilding"
Byte
[PlayerData_Base]+602
261179
"CookedFirstFood"
Byte
[PlayerData_Base]+603
261180
"Dungeon1Story1"
Byte
[PlayerData_Base]+604
261181
"Dungeon1Story2"
Byte
[PlayerData_Base]+605
261182
"FirstFollowerRescue"
Byte
[PlayerData_Base]+606
261183
"FirstDungeon1RescueRoom"
Byte
[PlayerData_Base]+607
261184
"FirstDungeon2RescueRoom"
Byte
[PlayerData_Base]+608
261185
"FirstDungeon3RescueRoom"
Byte
[PlayerData_Base]+609
261186
"FirstDungeon4RescueRoom"
Byte
[PlayerData_Base]+60A
261187
"SherpaFirstConvo"
Byte
[PlayerData_Base]+60B
261188
"ResourceRoom1Revealed"
Byte
[PlayerData_Base]+60C
261189
"EncounteredHealingRoom"
Byte
[PlayerData_Base]+60D
261190
"MinimumRandomRoomsEncountered"
Byte
[PlayerData_Base]+60E
261191
"MinimumRandomRoomsEncounteredAmount"
4 Bytes
[PlayerData_Base]+610
261192
"ForneusLore"
Byte
[PlayerData_Base]+614
261193
"SozoBeforeDeath"
Byte
[PlayerData_Base]+615
261194
"SozoDead"
Byte
[PlayerData_Base]+616
261195
"FirstTimeWeaponMarketplace"
Byte
[PlayerData_Base]+617
261196
"FirstTimeSpiderMarketplace"
Byte
[PlayerData_Base]+618
261197
"FirstTimeSeedMarketplace"
Byte
[PlayerData_Base]+619
261198
"ShowFirstDoctrineStone"
Byte
[PlayerData_Base]+61A
261199
"RatauGiftMediumCollected"
Byte
[PlayerData_Base]+61B
261200
"CompletedLighthouseCrystalQuest"
Byte
[PlayerData_Base]+61C
261201
"CameFromDeathCatFight"
Byte
[PlayerData_Base]+61D
261202
"OldFollowerSpoken"
Byte
[PlayerData_Base]+61E
261203
"CultLeader1_LastRun"
4 Bytes
[PlayerData_Base]+620
261204
"CultLeader1_StoryPosition"
4 Bytes
[PlayerData_Base]+624
261205
"CultLeader2_LastRun"
4 Bytes
[PlayerData_Base]+628
261206
"CultLeader2_StoryPosition"
4 Bytes
[PlayerData_Base]+62C
261207
"CultLeader3_LastRun"
4 Bytes
[PlayerData_Base]+630
261208
"CultLeader3_StoryPosition"
4 Bytes
[PlayerData_Base]+634
261209
"CultLeader4_LastRun"
4 Bytes
[PlayerData_Base]+638
261210
"CultLeader4_StoryPosition"
4 Bytes
[PlayerData_Base]+63C
261211
"DeathCatConversationLastRun"
4 Bytes
[PlayerData_Base]+640
261212
"DeathCatStory"
4 Bytes
[PlayerData_Base]+644
261213
"DeathCatDead"
4 Bytes
[PlayerData_Base]+648
261214
"DeathCatWon"
4 Bytes
[PlayerData_Base]+64C
261215
"DeathCatBoss1"
Byte
[PlayerData_Base]+650
261216
"DeathCatBoss2"
Byte
[PlayerData_Base]+651
261217
"DeathCatBoss3"
Byte
[PlayerData_Base]+652
261218
"DeathCatBoss4"
Byte
[PlayerData_Base]+653
261219
"DeathCatRatauKilled"
Byte
[PlayerData_Base]+654
261220
"DungeonKeyRoomCompleted1"
Byte
[PlayerData_Base]+655
261221
"DungeonKeyRoomCompleted2"
Byte
[PlayerData_Base]+656
261222
"DungeonKeyRoomCompleted3"
Byte
[PlayerData_Base]+657
261223
"DungeonKeyRoomCompleted4"
Byte
[PlayerData_Base]+658
261224
"RatOutpostIntro"
Byte
[PlayerData_Base]+659
261225
"FirstMonsterHeart"
Byte
[PlayerData_Base]+65A
261226
"Rat_Tutorial_Bell"
Byte
[PlayerData_Base]+65B
261227
"Goat_First_Meeting"
Byte
[PlayerData_Base]+65C
261228
"Goat_Guardian_Door_Open"
Byte
[PlayerData_Base]+65D
261229
"Key_Shrine_1"
Byte
[PlayerData_Base]+65E
261230
"Key_Shrine_2"
Byte
[PlayerData_Base]+65F
261231
"Key_Shrine_3"
Byte
[PlayerData_Base]+660
261232
"InTutorial"
Byte
[PlayerData_Base]+661
261233
"UnlockBaseTeleporter"
Byte
[PlayerData_Base]+662
261234
"Tutorial_First_Indoctoring"
Byte
[PlayerData_Base]+663
261235
"Tutorial_Second_Enter_Base"
Byte
[PlayerData_Base]+664
261236
"Tutorial_Rooms_Completed"
Byte
[PlayerData_Base]+665
261237
"Tutorial_Enable_Store_Resources"
Byte
[PlayerData_Base]+666
261238
"Tutorial_Completed"
Byte
[PlayerData_Base]+667
261239
"Tutorial_Mission_Board"
Byte
[PlayerData_Base]+668
261240
"Create_Tutorial_Rooms"
Byte
[PlayerData_Base]+669
261241
"RatauExplainsFollowers"
Byte
[PlayerData_Base]+66A
261242
"RatauExplainsDemo"
Byte
[PlayerData_Base]+66B
261243
"RatauExplainsBiome0"
Byte
[PlayerData_Base]+66C
261244
"RatauExplainsBiome1"
Byte
[PlayerData_Base]+66D
261245
"RatauExplainsBiome0Boss"
Byte
[PlayerData_Base]+66E
261246
"RatauExplainsTeleporter"
Byte
[PlayerData_Base]+66F
261247
"SozoIntro"
Byte
[PlayerData_Base]+670
261248
"SozoDecorationQuestActive"
Byte
[PlayerData_Base]+671
261249
"SozoQuestComplete"
Byte
[PlayerData_Base]+672
261250
"CollectedMenticide"
Byte
[PlayerData_Base]+673
261251
"TarotIntro"
Byte
[PlayerData_Base]+674
261252
"HasTarotBuilding"
Byte
[PlayerData_Base]+675
261253
"ForestOfferingRoomCompleted"
Byte
[PlayerData_Base]+676
261254
"KnucklebonesIntroCompleted"
Byte
[PlayerData_Base]+677
261255
"KnucklebonesFirstGameRatauStart"
Byte
[PlayerData_Base]+678
261256
"ForestChallengeRoom1Completed"
Byte
[PlayerData_Base]+679
261257
"ForestRescueWorshipper"
Byte
[PlayerData_Base]+67A
261258
"GetFirstFollower"
Byte
[PlayerData_Base]+67B
261259
"BeatenFirstMiniBoss"
Byte
[PlayerData_Base]+67C
261260
"RatauExplainBuilding"
Byte
[PlayerData_Base]+67D
261261
"PromoteFollowerExplained"
Byte
[PlayerData_Base]+67E
261262
"HasMadeFirstOffering"
Byte
[PlayerData_Base]+67F
261263
"BirdConvo"
Byte
[PlayerData_Base]+680
261264
"UnlockedHubShore"
Byte
[PlayerData_Base]+681
261265
"GivenFollowerGift"
Byte
[PlayerData_Base]+682
261266
"FinalBossSlowWalk"
Byte
[PlayerData_Base]+683
261267
"HadNecklaceOnRun"
4 Bytes
[PlayerData_Base]+684
261268
"ShownDungeon1FinalLeaderEncounter"
Byte
[PlayerData_Base]+688
261269
"ShownDungeon2FinalLeaderEncounter"
Byte
[PlayerData_Base]+689
261270
"ShownDungeon3FinalLeaderEncounter"
Byte
[PlayerData_Base]+68A
261271
"ShownDungeon4FinalLeaderEncounter"
Byte
[PlayerData_Base]+68B
261272
"HaroOnbardedHarderDungeon1"
Byte
[PlayerData_Base]+68C
261273
"HaroOnbardedHarderDungeon2"
Byte
[PlayerData_Base]+68D
261274
"HaroOnbardedHarderDungeon3"
Byte
[PlayerData_Base]+68E
261275
"HaroOnbardedHarderDungeon4"
Byte
[PlayerData_Base]+68F
261276
"RevealOfferingChest"
Byte
[PlayerData_Base]+690
261277
"OnboardedOfferingChest"
Byte
[PlayerData_Base]+691
261278
"OnboardedHomeless"
Byte
[PlayerData_Base]+692
261279
"OnboardedHomelessAtNight"
Byte
[PlayerData_Base]+693
261280
"OnboardedEndlessMode"
Byte
[PlayerData_Base]+694
261281
"OnboardedDeadFollower"
Byte
[PlayerData_Base]+695
261282
"OnboardedBuildingHouse"
Byte
[PlayerData_Base]+696
261283
"OnboardedMakingMoreFood"
Byte
[PlayerData_Base]+697
261284
"OnboardedCleaningBase"
Byte
[PlayerData_Base]+698
261285
"OnboardedOldFollower"
Byte
[PlayerData_Base]+699
261286
"OnboardedSickFollower"
Byte
[PlayerData_Base]+69A
261287
"OnboardedStarvingFollower"
Byte
[PlayerData_Base]+69B
261288
"OnboardedDissenter"
Byte
[PlayerData_Base]+69C
261289
"OnboardedFaithOfFlock"
Byte
[PlayerData_Base]+69D
261290
"OnboardedRaiseFaith"
Byte
[PlayerData_Base]+69E
261291
"OnboardedResourceYard"
Byte
[PlayerData_Base]+69F
261292
"OnboardedCrisisOfFaith"
Byte
[PlayerData_Base]+6A0
261293
"OnboardedHalloween"
Byte
[PlayerData_Base]+6A1
261294
"OnboardedSermon"
Byte
[PlayerData_Base]+6A2
261295
"OnboardedBuildFarm"
Byte
[PlayerData_Base]+6A3
261296
"OnboardedRefinery"
Byte
[PlayerData_Base]+6A4
261297
"OnboardedCultName"
Byte
[PlayerData_Base]+6A5
261298
"OnboardedZombie"
Byte
[PlayerData_Base]+6A6
261299
"OnboardedLoyalty"
Byte
[PlayerData_Base]+6A7
261300
"HasMetChefShop"
Byte
[PlayerData_Base]+6A8
261301
"CurrentOnboardingFollowerID"
4 Bytes
[PlayerData_Base]+6AC
261302
"CurrentOnboardingFollowerType"
4 Bytes
[PlayerData_Base]+6B0
261303
"HasPerformedRitual"
Byte
[PlayerData_Base]+6B4
261304
"GivenLoyaltyQuestDay"
4 Bytes
[PlayerData_Base]+6B8
261305
"LastDaySincePlayerUpgrade"
4 Bytes
[PlayerData_Base]+6BC
261306
"MealsCooked"
4 Bytes
[PlayerData_Base]+6C0
261307
"Dungeon1_1_Key"
Byte
[PlayerData_Base]+6C4
261308
"Dungeon1_2_Key"
Byte
[PlayerData_Base]+6C5
261309
"Dungeon1_3_Key"
Byte
[PlayerData_Base]+6C6
261310
"Dungeon1_4_Key"
Byte
[PlayerData_Base]+6C7
261311
"Dungeon2_1_Key"
Byte
[PlayerData_Base]+6C8
261312
"Dungeon2_2_Key"
Byte
[PlayerData_Base]+6C9
261313
"Dungeon2_3_Key"
Byte
[PlayerData_Base]+6CA
261314
"Dungeon2_4_Key"
Byte
[PlayerData_Base]+6CB
261315
"Dungeon3_1_Key"
Byte
[PlayerData_Base]+6CC
261316
"Dungeon3_2_Key"
Byte
[PlayerData_Base]+6CD
261317
"Dungeon3_3_Key"
Byte
[PlayerData_Base]+6CE
261318
"Dungeon3_4_Key"
Byte
[PlayerData_Base]+6CF
261319
"HadFirstTempleKey"
Byte
[PlayerData_Base]+6D0
261320
"CurrentKeyPieces"
4 Bytes
[PlayerData_Base]+6D4
261321
"GivenFreeDungeonFollower"
Byte
[PlayerData_Base]+6D8
261322
"GivenFreeDungeonGold"
Byte
[PlayerData_Base]+6D9
261323
"FoxMeeting_0"
Byte
[PlayerData_Base]+6DA
261324
"GaveFollowerToFox"
Byte
[PlayerData_Base]+6DB
261325
"Ritual_0"
Byte
[PlayerData_Base]+6DC
261326
"Ritual_1"
Byte
[PlayerData_Base]+6DD
261327
"Lighthouse_FirstConvo"
Byte
[PlayerData_Base]+6DE
261328
"Lighthouse_LitFirstConvo"
Byte
[PlayerData_Base]+6DF
261329
"Lighthouse_FireOutAgain"
Byte
[PlayerData_Base]+6E0
261330
"Lighthouse_QuestGiven"
Byte
[PlayerData_Base]+6E1
261331
"Lighthouse_QuestComplete"
Byte
[PlayerData_Base]+6E2
261332
"LighthouseFuel"
4 Bytes
[PlayerData_Base]+6E4
261333
"Lighthouse_Lit"
Byte
[PlayerData_Base]+6E8
261334
"ShoreFishFirstConvo"
Byte
[PlayerData_Base]+6E9
261335
"ShoreFishFished"
Byte
[PlayerData_Base]+6EA
261336
"ShoreTarotShotConvo1"
Byte
[PlayerData_Base]+6EB
261337
"ShoreTarotShotConvo2"
Byte
[PlayerData_Base]+6EC
261338
"ShoreFlowerShopConvo1"
Byte
[PlayerData_Base]+6ED
261339
"SozoFlowerShopConvo1"
Byte
[PlayerData_Base]+6EE
261340
"SozoTarotShopConvo1"
Byte
[PlayerData_Base]+6EF
261341
"RatauFoundSkin"
Byte
[PlayerData_Base]+6F0
261342
"MidasFoundSkin"
Byte
[PlayerData_Base]+6F1
261343
"SozoFoundDecoration"
Byte
[PlayerData_Base]+6F2
261344
"HorseTown_PaidRespectToHorse"
Byte
[PlayerData_Base]+6F3
261345
"HorseTown_JoinCult"
Byte
[PlayerData_Base]+6F4
261346
"HorseTown_OpenedChest"
Byte
[PlayerData_Base]+6F5
261347
"BlackSoulsEnabled"
Byte
[PlayerData_Base]+6F6
261348
"PlacedRubble"
Byte
[PlayerData_Base]+6F7
261349
"DefeatedExecutioner"
Byte
[PlayerData_Base]+6F8
261350
"WorldMapCurrentSelection"
4 Bytes
[PlayerData_Base]+6FC
261351
"RedHeartsTemporarilyRemoved"
4 Bytes
[PlayerData_Base]+700
261352
"ShownKnuckleboneTutorial"
Byte
[PlayerData_Base]+704
261353
"Knucklebones_Opponent_Ratau_Won"
Byte
[PlayerData_Base]+705
261354
"ShopKeeperChefState"
4 Bytes
[PlayerData_Base]+708
261355
"ShopKeeperChefEnragedDay"
4 Bytes
[PlayerData_Base]+70C
261356
"Knucklebones_Opponent_0"
Byte
[PlayerData_Base]+710
261357
"Knucklebones_Opponent_0_FirstConvoRataus"
Byte
[PlayerData_Base]+711
261358
"Knucklebones_Opponent_0_Won"
Byte
[PlayerData_Base]+712
261359
"Knucklebones_Opponent_1"
Byte
[PlayerData_Base]+713
261360
"Knucklebones_Opponent_1_FirstConvoRataus"
Byte
[PlayerData_Base]+714
261361
"Knucklebones_Opponent_1_Won"
Byte
[PlayerData_Base]+715
261362
"Knucklebones_Opponent_2"
Byte
[PlayerData_Base]+716
261363
"Knucklebones_Opponent_2_FirstConvoRataus"
Byte
[PlayerData_Base]+717
261364
"Knucklebones_Opponent_2_Won"
Byte
[PlayerData_Base]+718
261365
"DungeonLayer1"
Byte
[PlayerData_Base]+719
261366
"DungeonLayer2"
Byte
[PlayerData_Base]+71A
261367
"DungeonLayer3"
Byte
[PlayerData_Base]+71B
261368
"DungeonLayer4"
Byte
[PlayerData_Base]+71C
261369
"DungeonLayer5"
Byte
[PlayerData_Base]+71D
261370
"BeatenDungeon1"
Byte
[PlayerData_Base]+71E
261371
"BeatenDungeon2"
Byte
[PlayerData_Base]+71F
261372
"BeatenDungeon3"
Byte
[PlayerData_Base]+720
261373
"BeatenDungeon4"
Byte
[PlayerData_Base]+721
261374
"BeatenDeathCat"
Byte
[PlayerData_Base]+722
261375
"CanFindTarotCards"
Byte
[PlayerData_Base]+723
261376
"LuckMultiplier"
Float
[PlayerData_Base]+724
261377
"EnemyModifiersChanceMultiplier"
Float
[PlayerData_Base]+728
261378
"EnemyHealthMultiplier"
Float
[PlayerData_Base]+72C
261379
"ProjectileMoveSpeedMultiplier"
Float
[PlayerData_Base]+730
261380
"DodgeDistanceMultiplier"
Float
[PlayerData_Base]+734
261381
"CurseFeverMultiplier"
Float
[PlayerData_Base]+738
261382
"SpawnPoisonOnAttack"
Byte
[PlayerData_Base]+73C
261383
"EnemiesInNextRoomHaveModifiers"
Byte
[PlayerData_Base]+73D
261384
"CurrentRoomCoordinates"
4 Bytes
[PlayerData_Base]+740
261385
"ResurrectRitualCount"
4 Bytes
[PlayerData_Base]+748
261386
"EncounteredGambleRoom"
Byte
[PlayerData_Base]+74C
261387
"SwordLevel"
4 Bytes
[PlayerData_Base]+750
261388
"DaggerLevel"
4 Bytes
[PlayerData_Base]+754
261389
"AxeLevel"
4 Bytes
[PlayerData_Base]+758
261390
"HammerLevel"
4 Bytes
[PlayerData_Base]+75C
261391
"GauntletLevel"
4 Bytes
[PlayerData_Base]+760
261392
"FireballLevel"
4 Bytes
[PlayerData_Base]+764
261393
"EnemyBlastLevel"
4 Bytes
[PlayerData_Base]+768
261394
"MegaSlashLevel"
4 Bytes
[PlayerData_Base]+76C
261395
"ProjectileAOELevel"
4 Bytes
[PlayerData_Base]+770
261396
"TentaclesLevel"
4 Bytes
[PlayerData_Base]+774
261397
"VortexLevel"
4 Bytes
[PlayerData_Base]+778
261398
"LastFollowerQuestGivenTime"
Float
[PlayerData_Base]+77C
261399
"DLC_Pre_Purchase"
Byte
[PlayerData_Base]+780
261400
"DLC_Cultist_Pack"
Byte
[PlayerData_Base]+781
261401
"DLC_Plush_Bonus"
Byte
[PlayerData_Base]+782
261402
"Twitch_Drop_1"
Byte
[PlayerData_Base]+783
261403
"Twitch_Drop_2"
Byte
[PlayerData_Base]+784
261404
"Twitch_Drop_3"
Byte
[PlayerData_Base]+785
261405
"Twitch_Drop_4"
Byte
[PlayerData_Base]+786
261406
"Twitch_Drop_5"
Byte
[PlayerData_Base]+787
261407
"DeathCatBeaten"
Byte
[PlayerData_Base]+788
261408
"HasEncounteredTarot"
Byte
[PlayerData_Base]+789
261409
"playerDamageDealt"
Float
[PlayerData_Base]+78C
261410
"ChefShopDoublePrices"
Byte
[PlayerData_Base]+790
261411
"FollowerShopUses"
4 Bytes
[PlayerData_Base]+794
261412
"sacrificesCompleted"
4 Bytes
[PlayerData_Base]+798
261413
"TakenBossDamage"
Byte
[PlayerData_Base]+79C
261414
"PoopMealsCreated"
4 Bytes
[PlayerData_Base]+7A0
261415
"PrayedAtCrownShrine"
Byte
[PlayerData_Base]+7A4
261416
"ShellsGifted_0"
Byte
[PlayerData_Base]+7A5
261417
"ShellsGifted_1"
Byte
[PlayerData_Base]+7A6
261418
"ShellsGifted_2"
Byte
[PlayerData_Base]+7A7
261419
"ShellsGifted_3"
Byte
[PlayerData_Base]+7A8
261420
"ShellsGifted_4"
Byte
[PlayerData_Base]+7A9
261421
"DateLastScreenshot"
4 Bytes
[PlayerData_Base]+7AC
261422
"PlayerDamageDealtThisRun"
Float
[PlayerData_Base]+7B0
261423
"PlayerDamageReceivedThisRun"
Float
[PlayerData_Base]+7B4
261424
"playerDamageReceived"
Float
[PlayerData_Base]+7B8
261425
"Options_ScreenShake"
Byte
[PlayerData_Base]+7BC
261426
"PlayerIsASpirit"
Byte
[PlayerData_Base]+7BD
261427
"BridgeFixed"
Byte
[PlayerData_Base]+7BE
261428
"BuildingTome"
Byte
[PlayerData_Base]+7BF
261429
"BeenToDungeon"
Byte
[PlayerData_Base]+7C0
261430
"FollowerID"
4 Bytes
[PlayerData_Base]+7C4
261431
"ObjectiveGroupID"
4 Bytes
[PlayerData_Base]+7C8
261432
"StructureID"
4 Bytes
[PlayerData_Base]+7CC
261433
"SimpleInventoryItem"
4 Bytes
[PlayerData_Base]+7D0
261434
"IngredientsCapacityLevel"
4 Bytes
[PlayerData_Base]+7D4
261435
"FoodCapacityLevel"
4 Bytes
[PlayerData_Base]+7D8
261436
"LogCapacityLevel"
4 Bytes
[PlayerData_Base]+7DC
261437
"StoneCapacityLevel"
4 Bytes
[PlayerData_Base]+7E0
261438
"CurrentWeapon"
4 Bytes
[PlayerData_Base]+7E4
261439
"CurrentWeaponLevel"
4 Bytes
[PlayerData_Base]+7E8
261440
"CurrentRunWeaponLevel"
4 Bytes
[PlayerData_Base]+7EC
261441
"ForcedStartingWeapon"
4 Bytes
[PlayerData_Base]+7F0
261442
"CurrentCurse"
4 Bytes
[PlayerData_Base]+7F4
261443
"CurrentCurseLevel"
4 Bytes
[PlayerData_Base]+7F8
261444
"CurrentRunCurseLevel"
4 Bytes
[PlayerData_Base]+7FC
261445
"ForcedStartingCurse"
4 Bytes
[PlayerData_Base]+800
261446
"NewMissionDayTimestamp"
Float
[PlayerData_Base]+804
261447
"LastGoldenMissionDay"
4 Bytes
[PlayerData_Base]+808
261448
"MissionShrineUnlocked"
Byte
[PlayerData_Base]+80C
261449
"LastDayUsedFollowerShop"
4 Bytes
[PlayerData_Base]+810
261450
"LastDayUsedBank"
4 Bytes
[PlayerData_Base]+814
261451
"RedHeartShrineLevel"
4 Bytes
[PlayerData_Base]+818
261452
"ShrineHeart"
4 Bytes
[PlayerData_Base]+81C
261453
"ShrineCurses"
4 Bytes
[PlayerData_Base]+820
261454
"ShrineVoodo"
4 Bytes
[PlayerData_Base]+824
261455
"ShrineAstrology"
4 Bytes
[PlayerData_Base]+828
261456
"DUNGEON_TIME"
Float
[PlayerData_Base]+82C
261457
"PLAYER_RUN_DAMAGE_LEVEL"
Float
[PlayerData_Base]+830
261458
"PLAYER_HEARTS_LEVEL"
4 Bytes
[PlayerData_Base]+834
261459
"PLAYER_DAMAGE_LEVEL"
4 Bytes
[PlayerData_Base]+838
261460
"PLAYER_HEALTH"
Float
[PlayerData_Base]+83C
261461
"PLAYER_TOTAL_HEALTH"
Float
[PlayerData_Base]+840
261462
"PLAYER_BLUE_HEARTS"
Float
[PlayerData_Base]+844
261463
"PLAYER_BLACK_HEARTS"
Float
[PlayerData_Base]+848
261464
"PLAYER_SPIRIT_HEARTS"
Float
[PlayerData_Base]+84C
261465
"PLAYER_SPIRIT_TOTAL_HEARTS"
Float
[PlayerData_Base]+850
261466
"PLAYER_SPECIAL_CHARGE"
Float
[PlayerData_Base]+854
261467
"PLAYER_SPECIAL_AMMO"
Float
[PlayerData_Base]+858
261468
"PLAYER_SPECIAL_CHARGE_TARGET"
Float
[PlayerData_Base]+85C
261469
"PLAYER_ARROW_AMMO"
4 Bytes
[PlayerData_Base]+860
261470
"PLAYER_ARROW_TOTAL_AMMO"
4 Bytes
[PlayerData_Base]+864
261471
"PLAYER_SPIRIT_AMMO"
4 Bytes
[PlayerData_Base]+868
261472
"PLAYER_SPIRIT_TOTAL_AMMO"
4 Bytes
[PlayerData_Base]+86C
261473
"PLAYER_REDEAL_TOKEN"
4 Bytes
[PlayerData_Base]+870
261474
"PLAYER_REDEAL_TOKEN_TOTAL"
4 Bytes
[PlayerData_Base]+874
261475
"PLAYER_HEALTH_MODIFIED"
4 Bytes
[PlayerData_Base]+878
261476
"PLAYER_STARTING_HEALTH_CACHED"
4 Bytes
[PlayerData_Base]+87C
261477
"Souls"
4 Bytes
[PlayerData_Base]+880
261478
"BlackSouls"
4 Bytes
[PlayerData_Base]+884
261479
"BlackSoulTarget"
4 Bytes
[PlayerData_Base]+888
261480
"FollowerTokens"
4 Bytes
[PlayerData_Base]+88C
261481
"DiscipleXP"
Float
[PlayerData_Base]+890
261482
"DiscipleLevel"
4 Bytes
[PlayerData_Base]+894
261483
"DiscipleAbilityPoints"
4 Bytes
[PlayerData_Base]+898
261484
"XP"
4 Bytes
[PlayerData_Base]+89C
261485
"Level"
4 Bytes
[PlayerData_Base]+8A0
261486
"AbilityPoints"
4 Bytes
[PlayerData_Base]+8A4
261487
"WeaponAbilityPoints"
4 Bytes
[PlayerData_Base]+8A8
261488
"Doctrine_PlayerUpgrade_XP"
Float
[PlayerData_Base]+8AC
261489
"Doctrine_PlayerUpgrade_Level"
4 Bytes
[PlayerData_Base]+8B0
261490
"Doctrine_Special_XP"
Float
[PlayerData_Base]+8B4
261491
"Doctrine_Special_Level"
4 Bytes
[PlayerData_Base]+8B8
261492
"Doctrine_WorkWorship_XP"
Float
[PlayerData_Base]+8BC
261493
"Doctrine_WorkWorship_Level"
4 Bytes
[PlayerData_Base]+8C0
261494
"Doctrine_Possessions_XP"
Float
[PlayerData_Base]+8C4
261495
"Doctrine_Possessions_Level"
4 Bytes
[PlayerData_Base]+8C8
261496
"Doctrine_Food_XP"
Float
[PlayerData_Base]+8CC
261497
"Doctrine_Food_Level"
4 Bytes
[PlayerData_Base]+8D0
261498
"Doctrine_Afterlife_XP"
Float
[PlayerData_Base]+8D4
261499
"Doctrine_Afterlife_Level"
4 Bytes
[PlayerData_Base]+8D8
261500
"Doctrine_LawAndOrder_XP"
Float
[PlayerData_Base]+8DC
261501
"Doctrine_LawAndOrder_Level"
4 Bytes
[PlayerData_Base]+8E0
261502
"CompletedDoctrineStones"
4 Bytes
[PlayerData_Base]+8E4
261503
"DoctrineCurrentCount"
4 Bytes
[PlayerData_Base]+8E8
261504
"DoctrineTargetCount"
4 Bytes
[PlayerData_Base]+8EC
261505
"FRUIT_LOW_MEALS_COOKED"
4 Bytes
[PlayerData_Base]+8F0
261506
"VEGETABLE_LOW_MEALS_COOKED"
4 Bytes
[PlayerData_Base]+8F4
261507
"VEGETABLE_MEDIUM_MEALS_COOKED"
4 Bytes
[PlayerData_Base]+8F8
261508
"VEGETABLE_HIGH_MEALS_COOKED"
4 Bytes
[PlayerData_Base]+8FC
261509
"FISH_LOW_MEALS_COOKED"
4 Bytes
[PlayerData_Base]+900
261510
"FISH_MEDIUM_MEALS_COOKED"
4 Bytes
[PlayerData_Base]+904
261511
"FISH_HIGH_MEALS_COOKED"
4 Bytes
[PlayerData_Base]+908
261512
"MEAT_LOW_COOKED"
4 Bytes
[PlayerData_Base]+90C
261513
"MEAT_MEDIUM_COOKED"
4 Bytes
[PlayerData_Base]+910
261514
"MEAT_HIGH_COOKED"
4 Bytes
[PlayerData_Base]+914
261515
"MIXED_LOW_COOKED"
4 Bytes
[PlayerData_Base]+918
261516
"MIXED_MEDIUM_COOKED"
4 Bytes
[PlayerData_Base]+91C
261517
"MIXED_HIGH_COOKED"
4 Bytes
[PlayerData_Base]+920
261518
"POOP_MEALS_COOKED"
4 Bytes
[PlayerData_Base]+924
261519
"GRASS_MEALS_COOKED"
4 Bytes
[PlayerData_Base]+928
261520
"FOLLOWER_MEAT_MEALS_COOKED"
4 Bytes
[PlayerData_Base]+92C
261521
"DEADLY_MEALS_COOKED"
4 Bytes
[PlayerData_Base]+930
261522
"currentweapon"
4 Bytes
[PlayerData_Base]+934
261610
"Get Item Data [Update: Select Item In Inventory]"
808000
Auto Assembler Script
/*===============================
Cheat Script by ColonelRVH
Please Support my work at:
https://www.patreon.com/ColonelRVH
Visit my website at:
https://www.thecheatscript.com
- For latest content, better index & easy to find game cheat that you need.
● You can alter it as your own discretion, but you must keep my credits.
● Any distributions of my tables & codes are unadvised.
===============================*/
[ENABLE]
aobscanregion(ItemInventory_Selected_AOB,Lamb.UI.UIInventoryItem:UpdateQuantity,Lamb.UI.UIInventoryItem:UpdateQuantity+31a,48 63 40 14 89 46 58) // should be unique
alloc(newmem,$1000,ItemInventory_Selected_AOB)
label(code)
label(return)
alloc(ItemData_Base,8)
registersymbol(ItemData_Base)
newmem:
mov [ItemData_Base],rax
code:
movsxd rax,dword ptr [rax+14]
mov [rsi+58],eax
jmp return
ItemInventory_Selected_AOB:
jmp newmem
nop 2
return:
registersymbol(ItemInventory_Selected_AOB)
[DISABLE]
ItemInventory_Selected_AOB:
db 48 63 40 14 89 46 58
unregistersymbol(ItemInventory_Selected_AOB)
dealloc(newmem)
unregistersymbol(ItemData_Base)
dealloc(ItemData_Base)
{
// ORIGINAL CODE - INJECTION POINT: Lamb.UI.UIInventoryItem:UpdateQuantity+1a
1E1E62B4F0A: 00 00 - add [rax],al
1E1E62B4F0C: 00 00 - add [rax],al
1E1E62B4F0E: 00 00 - add [rax],al
Lamb.UI.UIInventoryItem:UpdateQuantity: 55 - push rbp
Lamb.UI.UIInventoryItem:UpdateQuantity+1: 48 8B EC - mov rbp,rsp
Lamb.UI.UIInventoryItem:UpdateQuantity+4: 48 81 EC 90 00 00 00 - sub rsp,00000090
Lamb.UI.UIInventoryItem:UpdateQuantity+b: 48 89 75 F0 - mov [rbp-10],rsi
Lamb.UI.UIInventoryItem:UpdateQuantity+f: 48 89 7D F8 - mov [rbp-08],rdi
Lamb.UI.UIInventoryItem:UpdateQuantity+13: 48 8B F1 - mov rsi,rcx
Lamb.UI.UIInventoryItem:UpdateQuantity+16: 48 8B 46 50 - mov rax,[rsi+50]
// ---------- INJECTING HERE ----------
Lamb.UI.UIInventoryItem:UpdateQuantity+1a: 48 63 40 14 - movsxd rax,dword ptr [rax+14]
// ---------- DONE INJECTING ----------
Lamb.UI.UIInventoryItem:UpdateQuantity+1e: 89 46 58 - mov [rsi+58],eax
Lamb.UI.UIInventoryItem:UpdateQuantity+21: 0F B6 46 5C - movzx eax,byte ptr [rsi+5C]
Lamb.UI.UIInventoryItem:UpdateQuantity+25: 85 C0 - test eax,eax
Lamb.UI.UIInventoryItem:UpdateQuantity+27: 0F 84 9E 01 00 00 - je Lamb.UI.UIInventoryItem:UpdateQuantity+1cb
Lamb.UI.UIInventoryItem:UpdateQuantity+2d: 48 8B 46 18 - mov rax,[rsi+18]
Lamb.UI.UIInventoryItem:UpdateQuantity+31: 48 63 56 58 - movsxd rdx,dword ptr [rsi+58]
Lamb.UI.UIInventoryItem:UpdateQuantity+35: 48 8B F8 - mov rdi,rax
Lamb.UI.UIInventoryItem:UpdateQuantity+38: 33 C9 - xor ecx,ecx
Lamb.UI.UIInventoryItem:UpdateQuantity+3a: B8 01 00 00 00 - mov eax,00000001
Lamb.UI.UIInventoryItem:UpdateQuantity+3f: 85 D2 - test edx,edx
}
Activate
18
45
0
Activate
Deactivate
18
46
1
Deactivate
Toggle Activation
17
100
2
Activate
Deactivate
260182
"Base Address"
1
0
FFFFFF
8 Bytes
ItemData_Base
260185
"type"
4 Bytes
[ItemData_Base]+10
260183
"quantity"
0
4 Bytes
[ItemData_Base]+14
260186
"QuantityReserved"
4 Bytes
[ItemData_Base]+18
261611
"Get Follower Stats Data [Update: Speak to Follower]"
808000
Auto Assembler Script
/*===============================
Cheat Script by ColonelRVH
Please Support my work at:
https://www.patreon.com/ColonelRVH
Visit my website at:
https://www.thecheatscript.com
- For latest content, better index & easy to find game cheat that you need.
● You can alter it as your own discretion, but you must keep my credits.
● Any distributions of my tables & codes are unadvised.
===============================*/
[ENABLE]
aobscanregion(Get_Follower_Data_AOB,Lamb.UI.FollowerInteractionWheel.UIFollowerInteractionWheelOverlayController:Show+b9,Lamb.UI.FollowerInteractionWheel.UIFollowerInteractionWheelOverlayController:Show+2b9,48 8B D1 83 3A 00 48 8B 49 10 4C 8B 41 10 48 8B C8 BA) // should be unique
alloc(newmem,$1000,Get_Follower_Data_AOB)
label(code)
label(return)
alloc(FollowerStat,8)
registersymbol(FollowerStat)
newmem:
code:
mov rdx,rcx
cmp dword ptr [rdx],00
mov [FollowerStat],rdx
jmp return
Get_Follower_Data_AOB:
jmp newmem
nop
return:
registersymbol(Get_Follower_Data_AOB)
[DISABLE]
Get_Follower_Data_AOB:
db 48 8B D1 83 3A 00
unregistersymbol(Get_Follower_Data_AOB)
dealloc(newmem)
unregistersymbol(FollowerStat)
dealloc(FollowerStat)
{
// ORIGINAL CODE - INJECTION POINT: Lamb.UI.FollowerInteractionWheel.UIFollowerInteractionWheelOverlayController:Show+1b9
Lamb.UI.FollowerInteractionWheel.UIFollowerInteractionWheelOverlayController:Show+185: 48 89 85 68 FF FF FF - mov [rbp-00000098],rax
Lamb.UI.FollowerInteractionWheel.UIFollowerInteractionWheelOverlayController:Show+18c: 48 89 85 70 FF FF FF - mov [rbp-00000090],rax
Lamb.UI.FollowerInteractionWheel.UIFollowerInteractionWheelOverlayController:Show+193: 49 8B CE - mov rcx,r14
Lamb.UI.FollowerInteractionWheel.UIFollowerInteractionWheelOverlayController:Show+196: 41 83 3E 00 - cmp dword ptr [r14],00
Lamb.UI.FollowerInteractionWheel.UIFollowerInteractionWheelOverlayController:Show+19a: 48 8D 6D 00 - lea rbp,[rbp+00]
Lamb.UI.FollowerInteractionWheel.UIFollowerInteractionWheelOverlayController:Show+19e: 49 BB 00 78 2F 54 A8 02 00 00 - mov r11,Follower:get_Brain
Lamb.UI.FollowerInteractionWheel.UIFollowerInteractionWheelOverlayController:Show+1a8: 41 FF D3 - call r11
Lamb.UI.FollowerInteractionWheel.UIFollowerInteractionWheelOverlayController:Show+1ab: 48 8B C8 - mov rcx,rax
Lamb.UI.FollowerInteractionWheel.UIFollowerInteractionWheelOverlayController:Show+1ae: 48 8B 85 68 FF FF FF - mov rax,[rbp-00000098]
Lamb.UI.FollowerInteractionWheel.UIFollowerInteractionWheelOverlayController:Show+1b5: 48 8B 49 10 - mov rcx,[rcx+10]
// ---------- INJECTING HERE ----------
Lamb.UI.FollowerInteractionWheel.UIFollowerInteractionWheelOverlayController:Show+1b9: 48 8B D1 - mov rdx,rcx
// ---------- DONE INJECTING ----------
Lamb.UI.FollowerInteractionWheel.UIFollowerInteractionWheelOverlayController:Show+1bc: 83 3A 00 - cmp dword ptr [rdx],00
Lamb.UI.FollowerInteractionWheel.UIFollowerInteractionWheelOverlayController:Show+1bf: 48 8B 49 10 - mov rcx,[rcx+10]
Lamb.UI.FollowerInteractionWheel.UIFollowerInteractionWheelOverlayController:Show+1c3: 4C 8B 41 10 - mov r8,[rcx+10]
Lamb.UI.FollowerInteractionWheel.UIFollowerInteractionWheelOverlayController:Show+1c7: 48 8B C8 - mov rcx,rax
Lamb.UI.FollowerInteractionWheel.UIFollowerInteractionWheelOverlayController:Show+1ca: BA 01 00 00 00 - mov edx,00000001
Lamb.UI.FollowerInteractionWheel.UIFollowerInteractionWheelOverlayController:Show+1cf: 48 8B 00 - mov rax,[rax]
Lamb.UI.FollowerInteractionWheel.UIFollowerInteractionWheelOverlayController:Show+1d2: FF 90 08 01 00 00 - call qword ptr [rax+00000108]
Lamb.UI.FollowerInteractionWheel.UIFollowerInteractionWheelOverlayController:Show+1d8: 48 8B 85 70 FF FF FF - mov rax,[rbp-00000090]
Lamb.UI.FollowerInteractionWheel.UIFollowerInteractionWheelOverlayController:Show+1df: 48 8B C8 - mov rcx,rax
Lamb.UI.FollowerInteractionWheel.UIFollowerInteractionWheelOverlayController:Show+1e2: 48 89 8D 78 FF FF FF - mov [rbp-00000088],rcx
}
Activate
18
45
0
Activate
Deactivate
18
46
1
Deactivate
Toggle Activation
17
101
2
Activate
Deactivate
261612
"Age"
4 Bytes
[FollowerStat]+10
B0
261613
"LifeExpectancy"
4 Bytes
[FollowerStat]+10
B4
261614
"FollowerLevel"
4 Bytes
[FollowerStat]+10
E8
261615
"XPLevel"
4 Bytes
[FollowerStat]+10
EC
261616
"_maxHP"
Float
[FollowerStat]+10
150
261617
"_HP"
Float
[FollowerStat]+10
154
261618
"_happiness"
Float
[FollowerStat]+10
160
261619
"_faith"
Float
[FollowerStat]+10
164
261620
"_satiation"
Float
[FollowerStat]+10
16C
261621
"_fearLove"
Float
[FollowerStat]+10
168
261622
"_starvation"
Float
[FollowerStat]+10
170
261623
"IsStarving"
Byte
[FollowerStat]+10
174
261624
"BathroomFillRate"
Float
[FollowerStat]+10
178
261625
"_vomit"
Float
[FollowerStat]+10
188
261626
"_social"
Float
[FollowerStat]+10
184
261627
"_rest"
Float
[FollowerStat]+10
18C
261628
"_illness"
Float
[FollowerStat]+10
190
261629
"_exhaustion"
Float
[FollowerStat]+10
194
261630
"_bathroom"
Float
[FollowerStat]+10
17C
261631
"_targetBathroom"
Float
[FollowerStat]+10
180
261632
"reeducation"
Float
[FollowerStat]+10
1A8
261633
"Get Weapon Info [Update: Attack Once]"
808000
Auto Assembler Script
/*===============================
Cheat Script by ColonelRVH
Please Support my work at:
https://www.patreon.com/ColonelRVH
Visit my website at:
https://www.thecheatscript.com
- For latest content, better index & easy to find game cheat that you need.
● You can alter it as your own discretion, but you must keep my credits.
● Any distributions of my tables & codes are unadvised.ß
===============================*/
[ENABLE]
aobscanregion(Get_Weapon_Info_AOB,PlayerWeapon:HandleAnimationStateEvent+ac5,PlayerWeapon:HandleAnimationStateEvent+cc5,F3 0F 10 48 24) // should be unique
alloc(newmem,$1000,Get_Weapon_Info_AOB)
label(code)
label(return)
alloc(WeaponInfo,8)
registersymbol(WeaponInfo)
newmem:
mov [WeaponInfo],rax
code:
movss xmm1,[rax+24]
jmp return
Get_Weapon_Info_AOB:
jmp newmem
return:
registersymbol(Get_Weapon_Info_AOB)
[DISABLE]
Get_Weapon_Info_AOB:
db F3 0F 10 48 24
unregistersymbol(Get_Weapon_Info_AOB)
dealloc(newmem)
unregistersymbol(WeaponInfo)
dealloc(WeaponInfo)
{
// ORIGINAL CODE - INJECTION POINT: PlayerWeapon:HandleAnimationStateEvent+bc5
PlayerWeapon:HandleAnimationStateEvent+b9c: 48 8B 40 10 - mov rax,[rax+10]
PlayerWeapon:HandleAnimationStateEvent+ba0: 48 63 8D 20 FD FF FF - movsxd rcx,dword ptr [rbp-000002E0]
PlayerWeapon:HandleAnimationStateEvent+ba7: 48 63 C9 - movsxd rcx,ecx
PlayerWeapon:HandleAnimationStateEvent+baa: 48 8D 44 C8 20 - lea rax,[rax+rcx*8+20]
PlayerWeapon:HandleAnimationStateEvent+baf: 48 8B 00 - mov rax,[rax]
PlayerWeapon:HandleAnimationStateEvent+bb2: F3 0F 10 40 28 - movss xmm0,[rax+28]
PlayerWeapon:HandleAnimationStateEvent+bb7: F3 0F 5A C0 - cvtss2sd xmm0,xmm0
PlayerWeapon:HandleAnimationStateEvent+bbb: 48 8B 47 18 - mov rax,[rdi+18]
PlayerWeapon:HandleAnimationStateEvent+bbf: 48 8B C8 - mov rcx,rax
PlayerWeapon:HandleAnimationStateEvent+bc2: 83 39 00 - cmp dword ptr [rcx],00
// ---------- INJECTING HERE ----------
PlayerWeapon:HandleAnimationStateEvent+bc5: F3 0F 10 48 24 - movss xmm1,[rax+24]
// ---------- DONE INJECTING ----------
PlayerWeapon:HandleAnimationStateEvent+bca: F3 0F 5A C9 - cvtss2sd xmm1,xmm1
PlayerWeapon:HandleAnimationStateEvent+bce: F2 0F 5A E9 - cvtsd2ss xmm5,xmm1
PlayerWeapon:HandleAnimationStateEvent+bd2: F3 0F 11 AD 6C FD FF FF - movss [rbp-00000294],xmm5
PlayerWeapon:HandleAnimationStateEvent+bda: F3 0F 10 8D 6C FD FF FF - movss xmm1,[rbp-00000294]
PlayerWeapon:HandleAnimationStateEvent+be2: F3 0F 5A C9 - cvtss2sd xmm1,xmm1
PlayerWeapon:HandleAnimationStateEvent+be6: F2 0F 59 C1 - mulsd xmm0,xmm1
PlayerWeapon:HandleAnimationStateEvent+bea: 48 8B 47 38 - mov rax,[rdi+38]
PlayerWeapon:HandleAnimationStateEvent+bee: F3 0F 10 48 28 - movss xmm1,[rax+28]
PlayerWeapon:HandleAnimationStateEvent+bf3: F3 0F 5A C9 - cvtss2sd xmm1,xmm1
PlayerWeapon:HandleAnimationStateEvent+bf7: F3 0F 10 15 E1 19 00 00 - movss xmm2,[PlayerWeapon:HandleAnimationStateEvent+25e0]
}
Activate
18
45
0
Activate
Deactivate
18
46
1
Deactivate
Toggle Activation
17
102
2
Activate
Deactivate
260912
"WeaponDamageMultiplier"
0
Float
[WeaponInfo]+1C
260913
"CriticalChance"
0
Float
[WeaponInfo]+20
260914
"RangeMultiplier"
0
Float
[WeaponInfo]+24
260915
"AttackRateMultiplier"
0
Float
[WeaponInfo]+28
260916
"MovementSpeedMultiplier"
0
Float
[WeaponInfo]+2C
260917
"XPDropMultiplier"
0
Float
[WeaponInfo]+30
260918
"NegateDamageChance"
0
Float
[WeaponInfo]+34
260919
"HealChance"
0
Float
[WeaponInfo]+38
260920
"HealAmount"
0
Float
[WeaponInfo]+3C
260921
"PoisonChance"
0
Float
[WeaponInfo]+40
261634
"Unlimited Devotion"
808000
Auto Assembler Script
/*===============================
Cheat Script by ColonelRVH
Please Support my work at:
https://www.patreon.com/ColonelRVH
Visit my website at:
https://www.thecheatscript.com
- For latest content, better index & easy to find game cheat that you need.
● You can alter it as your own discretion, but you must keep my credits.
● Any distributions of my tables & codes are unadvised.
===============================*/
[ENABLE]
aobscanregion(DevotionGet_AOB,BuildingShrine:GetLabel+da,BuildingShrine:GetLabel+2da,48 63 80 20 01 00 00 85 C0 40 0F 9F C0 48 0F B6 C0) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
mov [rax+00000120],#7
code:
movsxd rax,dword ptr [rax+00000120]
test eax,eax
setg al
movzx rax,al
jmp return
DevotionGet_AOB:
jmp far newmem
nop 3
return:
registersymbol(DevotionGet_AOB)
[DISABLE]
DevotionGet_AOB:
db 48 63 80 20 01 00 00 85 C0 40 0F 9F C0 48 0F B6 C0
unregistersymbol(DevotionGet_AOB)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: BuildingShrine:GetLabel+1cd
BuildingShrine:GetLabel+19e: 49 BB 0F CC 11 49 CF 01 00 00 - mov r11,000001CF4911CC0F
BuildingShrine:GetLabel+1a8: 41 FF D3 - call r11
BuildingShrine:GetLabel+1ab: E9 93 02 00 00 - jmp BuildingShrine:GetLabel+443
BuildingShrine:GetLabel+1b0: 48 8B CE - mov rcx,rsi
BuildingShrine:GetLabel+1b3: 66 66 90 - nop 3
BuildingShrine:GetLabel+1b6: 49 BB 3B CC 11 49 CF 01 00 00 - mov r11,000001CF4911CC3B
BuildingShrine:GetLabel+1c0: 41 FF D3 - call r11
BuildingShrine:GetLabel+1c3: 48 8B C8 - mov rcx,rax
BuildingShrine:GetLabel+1c6: 83 39 00 - cmp dword ptr [rcx],00
BuildingShrine:GetLabel+1c9: 48 8B 40 10 - mov rax,[rax+10]
// ---------- INJECTING HERE ----------
BuildingShrine:GetLabel+1cd: 48 63 80 20 01 00 00 - movsxd rax,dword ptr [rax+00000120]
// ---------- DONE INJECTING ----------
BuildingShrine:GetLabel+1d4: 85 C0 - test eax,eax
BuildingShrine:GetLabel+1d6: 40 0F 9F C0 - setg al
BuildingShrine:GetLabel+1da: 48 0F B6 C0 - movzx rax,al
BuildingShrine:GetLabel+1de: 40 88 86 BD 00 00 00 - mov [rsi+000000BD],al
BuildingShrine:GetLabel+1e5: C6 86 BE 00 00 00 01 - mov byte ptr [rsi+000000BE],01
BuildingShrine:GetLabel+1ec: 66 90 - nop 2
BuildingShrine:GetLabel+1ee: 49 BB 67 CC 11 49 CF 01 00 00 - mov r11,000001CF4911CC67
BuildingShrine:GetLabel+1f8: 41 FF D3 - call r11
BuildingShrine:GetLabel+1fb: 40 88 86 68 01 00 00 - mov [rsi+00000168],al
BuildingShrine:GetLabel+202: 48 0F B6 D0 - movzx rdx,al
}
Activate
18
45
0
Activate
Deactivate
18
46
1
Deactivate
Toggle Activation
17
103
2
Activate
Deactivate
261635
"Unlimited Faith"
808000
Auto Assembler Script
/*===============================
Cheat Script by ColonelRVH
Please Support my work at:
https://www.patreon.com/ColonelRVH
Visit my website at:
https://www.thecheatscript.com
- For latest content, better index & easy to find game cheat that you need.
● You can alter it as your own discretion, but you must keep my credits.
● Any distributions of my tables & codes are unadvised.
===============================*/
[ENABLE]
aobscanregion(Faith_Set_AOB,CultFaithManager:set_StaticFaith,CultFaithManager:set_StaticFaith+11b,41 FF D3 F3 0F 10 45 F8 F3 0F 5A C0 F2 0F 5A E8 F3 0F 11 A8) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
code:
call r11
mov [rbp-08],(float)100
movss xmm0,[rbp-08]
cvtss2sd xmm0,xmm0
cvtsd2ss xmm5,xmm0
jmp return
Faith_Set_AOB:
jmp far newmem
nop 2
return:
registersymbol(Faith_Set_AOB)
[DISABLE]
Faith_Set_AOB:
db 41 FF D3 F3 0F 10 45 F8 F3 0F 5A C0 F2 0F 5A E8
unregistersymbol(Faith_Set_AOB)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: CultFaithManager:set_StaticFaith+18
16CDA240658: 00 00 - add [rax],al
16CDA24065A: 00 00 - add [rax],al
16CDA24065C: 00 00 - add [rax],al
16CDA24065E: 00 00 - add [rax],al
CultFaithManager:set_StaticFaith: 55 - push rbp
CultFaithManager:set_StaticFaith+1: 48 8B EC - mov rbp,rsp
CultFaithManager:set_StaticFaith+4: 48 83 EC 30 - sub rsp,30
CultFaithManager:set_StaticFaith+8: F3 0F 11 45 F8 - movss [rbp-08],xmm0
CultFaithManager:set_StaticFaith+d: 90 - nop
CultFaithManager:set_StaticFaith+e: 49 BB 80 B1 10 B9 6D 01 00 00 - mov r11,DataManager:get_Instance
// ---------- INJECTING HERE ----------
CultFaithManager:set_StaticFaith+18: 41 FF D3 - call r11
// ---------- DONE INJECTING ----------
CultFaithManager:set_StaticFaith+1b: F3 0F 10 45 F8 - movss xmm0,[rbp-08]
CultFaithManager:set_StaticFaith+20: F3 0F 5A C0 - cvtss2sd xmm0,xmm0
CultFaithManager:set_StaticFaith+24: F2 0F 5A E8 - cvtsd2ss xmm5,xmm0
CultFaithManager:set_StaticFaith+28: F3 0F 11 A8 D8 04 00 00 - movss [rax+000004D8],xmm5
CultFaithManager:set_StaticFaith+30: 48 8D 65 00 - lea rsp,[rbp+00]
CultFaithManager:set_StaticFaith+34: 5D - pop rbp
CultFaithManager:set_StaticFaith+35: C3 - ret
16CDA240696: 00 00 - add [rax],al
16CDA240698: 01 04 02 - add [rdx+rax],eax
16CDA24069B: 05 04 03 01 50 - add eax,50010304
}
Activate
18
45
0
Activate
Deactivate
18
46
1
Deactivate
Toggle Activation
17
104
2
Activate
Deactivate
110
"[Battle] == Activate: Alt+Home | Deactivate: Alt+End =="
FF8000
1
9207
"Toggle Individual Script by Alt + Numpad (Numerical)"
808000
1
261636
"Get HP Data"
808000
Auto Assembler Script
/*===============================
Cheat Script by ColonelRVH
Please Support my work at:
https://www.patreon.com/ColonelRVH
Visit my website at:
https://www.thecheatscript.com
- For latest content, better index & easy to find game cheat that you need.
● You can alter it as your own discretion, but you must keep my credits.
● Any distributions of my tables & codes are unadvised.
===============================*/
[ENABLE]
aobscanregion(HP_Set_AOB,Health:DealDamage+1a00,Health:DealDamage+2b15,F2 0F 5C C1 49 8B CC F2 0F 10 C8 F2 0F 5A C9 49 8B 04 24 FF 90 F8) // should be unique
alloc(newmem,$1000,HP_Set_AOB)
label(code)
label(return)
label(GodMode)
label(InstantKill)
registersymbol(GodMode_Flag)
registersymbol(InstantKill_Flag)
alloc(GodMode_Flag,4)
alloc(InstantKill_Flag,4)
GodMode_Flag:
dd 0
Instantkill_Flag:
dd 0
newmem:
cmp dword ptr [r12+000000E4],1 //Check team
je @f
cmp dword ptr [InstantKill_Flag],1
je InstantKill
jmp code
@@:
cmp dword ptr [GodMode_Flag],1
je GodMode
code:
subsd xmm0,xmm1
mov rcx,r12
jmp return
GodMode:
addsd xmm0,xmm1
mov rcx,r12
jmp return
InstantKill:
subsd xmm0,xmm0
mov rcx,r12
jmp return
HP_Set_AOB:
jmp newmem
nop 2
return:
registersymbol(HP_Set_AOB)
[DISABLE]
HP_Set_AOB:
db F2 0F 5C C1 49 8B CC
unregistersymbol(HP_Set_AOB)
dealloc(newmem)
unregistersymbol(GodMode_Flag)
unregistersymbol(InstantKill_Flag)
dealloc(GodMode_Flag)
dealloc(Instantkill_Flag)
{
// ORIGINAL CODE - INJECTION POINT: Health:DealDamage+1b15
Health:DealDamage+1ae4: 66 0F 57 C9 - xorpd xmm1,xmm1
Health:DealDamage+1ae8: 66 0F 2F C8 - comisd xmm1,xmm0
Health:DealDamage+1aec: 0F 8A 3C 00 00 00 - jp Health:DealDamage+1b2e
Health:DealDamage+1af2: 0F 83 36 00 00 00 - jae Health:DealDamage+1b2e
Health:DealDamage+1af8: 49 8B CC - mov rcx,r12
Health:DealDamage+1afb: 49 8B 04 24 - mov rax,[r12]
Health:DealDamage+1aff: FF 90 00 01 00 00 - call qword ptr [rax+00000100]
Health:DealDamage+1b05: F3 0F 5A C0 - cvtss2sd xmm0,xmm0
Health:DealDamage+1b09: F3 0F 10 8D 58 EE FF FF - movss xmm1,[rbp-000011A8]
Health:DealDamage+1b11: F3 0F 5A C9 - cvtss2sd xmm1,xmm1
// ---------- INJECTING HERE ----------
Health:DealDamage+1b15: F2 0F 5C C1 - subsd xmm0,xmm1
// ---------- DONE INJECTING ----------
Health:DealDamage+1b19: 49 8B CC - mov rcx,r12
Health:DealDamage+1b1c: F2 0F 10 C8 - movsd xmm1,xmm0
Health:DealDamage+1b20: F2 0F 5A C9 - cvtsd2ss xmm1,xmm1
Health:DealDamage+1b24: 49 8B 04 24 - mov rax,[r12]
Health:DealDamage+1b28: FF 90 F8 00 00 00 - call qword ptr [rax+000000F8]
Health:DealDamage+1b2e: 49 63 84 24 E4 00 00 00 - movsxd rax,dword ptr [r12+000000E4]
Health:DealDamage+1b36: 85 C0 - test eax,eax
Health:DealDamage+1b38: 0F 84 3D 02 00 00 - je Health:DealDamage+1d7b
Health:DealDamage+1b3e: 49 63 84 24 84 01 00 00 - movsxd rax,dword ptr [r12+00000184]
Health:DealDamage+1b46: 85 C0 - test eax,eax
}
Activate
18
36
0
Activate
Deactivate
18
35
1
Deactivate
Toggle Activation
18
97
2
Activate
Deactivate
261637
"Toggle Sub Script [Scroll Lock]"
808000
1
261638
"God Mode"
808000
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
Godmode_Flag:
dd 1
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
Godmode_Flag:
dd 0
Toggle Activation
145
0
Activate
Deactivate
260179
"Works on Red Heart only"
0000FF
1
261639
"Instant Kill"
808000
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
InstantKill_Flag:
dd 1
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
InstantKill_Flag:
dd 0
Toggle Activation
145
0
Activate
Deactivate
261640
"Unlimited Spell Gauge"
808000
Auto Assembler Script
/*===============================
Cheat Script by ColonelRVH
Please Support my work at:
https://www.patreon.com/ColonelRVH
Visit my website at:
https://www.thecheatscript.com
- For latest content, better index & easy to find game cheat that you need.
● You can alter it as your own discretion, but you must keep my credits.
● Any distributions of my tables & codes are unadvised.
===============================*/
[ENABLE]
aobscanregion(Black_Souls_AOB,FaithAmmo:UseAmmo,FaithAmmo:UseAmmo+42d,F3 0F 10 00 F3 0F 5A C0 F2 0F 5A E8) // should be unique
alloc(newmem,$1000,Black_Souls_AOB)
label(code)
label(return)
newmem:
code:
mov [rax],(float)999
movss xmm0,[rax]
cvtss2sd xmm0,xmm0
jmp return
Black_Souls_AOB:
jmp newmem
nop 3
return:
registersymbol(Black_Souls_AOB)
[DISABLE]
Black_Souls_AOB:
db F3 0F 10 00 F3 0F 5A C0
unregistersymbol(Black_Souls_AOB)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: FaithAmmo:UseAmmo+2d
FaithAmmo:UseAmmo: 55 - push rbp
FaithAmmo:UseAmmo+1: 48 8B EC - mov rbp,rsp
FaithAmmo:UseAmmo+4: 48 83 EC 50 - sub rsp,50
FaithAmmo:UseAmmo+8: 48 89 75 F8 - mov [rbp-08],rsi
FaithAmmo:UseAmmo+c: F3 0F 11 45 E8 - movss [rbp-18],xmm0
FaithAmmo:UseAmmo+11: F3 0F 10 45 E8 - movss xmm0,[rbp-18]
FaithAmmo:UseAmmo+16: F3 0F 5A C0 - cvtss2sd xmm0,xmm0
FaithAmmo:UseAmmo+1a: F2 0F 5A E8 - cvtsd2ss xmm5,xmm0
FaithAmmo:UseAmmo+1e: F3 0F 11 6D F4 - movss [rbp-0C],xmm5
FaithAmmo:UseAmmo+23: 48 B8 58 88 70 6B A5 02 00 00 - mov rax,000002A56B708858
// ---------- INJECTING HERE ----------
FaithAmmo:UseAmmo+2d: F3 0F 10 00 - movss xmm0,[rax]
// ---------- DONE INJECTING ----------
FaithAmmo:UseAmmo+31: F3 0F 5A C0 - cvtss2sd xmm0,xmm0
FaithAmmo:UseAmmo+35: F2 0F 5A E8 - cvtsd2ss xmm5,xmm0
FaithAmmo:UseAmmo+39: F3 0F 11 6D F0 - movss [rbp-10],xmm5
FaithAmmo:UseAmmo+3e: F3 0F 10 45 F0 - movss xmm0,[rbp-10]
FaithAmmo:UseAmmo+43: F3 0F 5A C0 - cvtss2sd xmm0,xmm0
FaithAmmo:UseAmmo+47: F3 0F 10 4D F4 - movss xmm1,[rbp-0C]
FaithAmmo:UseAmmo+4c: F3 0F 5A C9 - cvtss2sd xmm1,xmm1
FaithAmmo:UseAmmo+50: F2 0F 5C C1 - subsd xmm0,xmm1
FaithAmmo:UseAmmo+54: 66 0F 57 C9 - xorpd xmm1,xmm1
FaithAmmo:UseAmmo+58: 48 33 C0 - xor rax,rax
}
Activate
18
36
0
Activate
Deactivate
18
35
1
Deactivate
Toggle Activation
18
98
2
Activate
Deactivate
261641
"No Roll Delay"
808000
Auto Assembler Script
/*===============================
Cheat Script by ColonelRVH
Please Support my work at:
https://www.patreon.com/ColonelRVH
Visit my website at:
https://www.thecheatscript.com
- For latest content, better index & easy to find game cheat that you need.
● You can alter it as your own discretion, but you must keep my credits.
● Any distributions of my tables & codes are unadvised.
===============================*/
[ENABLE]
aobscanregion(NoRollDelay_AOB,PlayerFarming:DodgeRoll+6e3,PlayerFarming:DodgeRoll+8e3,00 00 F3 0F 5A C0 F2 0F 5A E8 F3 0F 11 AE * * 00 00 48 8B) // should be unique
NoRollDelay_AOB+2:
xorps xmm0,xmm0 //3 bytes
nop 1
cvtsd2ss xmm5,xmm0
registersymbol(NoRollDelay_AOB)
[DISABLE]
NoRollDelay_AOB+2:
db F3 0F 5A C0 F2 0F 5A E8
unregistersymbol(NoRollDelay_AOB)
{
// ORIGINAL CODE - INJECTION POINT: PlayerFarming:DodgeRoll+7e3
PlayerFarming:DodgeRoll+7a8: 48 C7 44 24 20 FF FF FF FF - mov qword ptr [rsp+20],FFFFFFFFFFFFFFFF
PlayerFarming:DodgeRoll+7b1: B9 08 00 00 00 - mov ecx,00000008
PlayerFarming:DodgeRoll+7b6: 33 D2 - xor edx,edx
PlayerFarming:DodgeRoll+7b8: 41 B8 01 00 00 00 - mov r8d,00000001
PlayerFarming:DodgeRoll+7be: 49 BB 60 B3 02 4D B0 01 00 00 - mov r11,MMVibrate:Haptic
PlayerFarming:DodgeRoll+7c8: 41 FF D3 - call r11
PlayerFarming:DodgeRoll+7cb: 48 8B CE - mov rcx,rsi
PlayerFarming:DodgeRoll+7ce: 49 BB B0 70 3C E1 AE 01 00 00 - mov r11,PlayerFarming:get_playerController
PlayerFarming:DodgeRoll+7d8: 41 FF D3 - call r11
PlayerFarming:DodgeRoll+7db: F3 0F 10 80 10 01 00 00 - movss xmm0,[rax+00000110]
// ---------- INJECTING HERE ----------
PlayerFarming:DodgeRoll+7e3: F3 0F 5A C0 - cvtss2sd xmm0,xmm0
// ---------- DONE INJECTING ----------
PlayerFarming:DodgeRoll+7e7: F2 0F 5A E8 - cvtsd2ss xmm5,xmm0
PlayerFarming:DodgeRoll+7eb: F3 0F 11 AE 94 01 00 00 - movss [rsi+00000194],xmm5
PlayerFarming:DodgeRoll+7f3: 48 8B 86 98 00 00 00 - mov rax,[rsi+00000098]
PlayerFarming:DodgeRoll+7fa: 48 8B C8 - mov rcx,rax
PlayerFarming:DodgeRoll+7fd: 83 39 00 - cmp dword ptr [rcx],00
PlayerFarming:DodgeRoll+800: 48 8B 48 78 - mov rcx,[rax+78]
PlayerFarming:DodgeRoll+804: 48 C7 40 78 00 00 00 00 - mov qword ptr [rax+78],00000000
PlayerFarming:DodgeRoll+80c: 66 90 - nop 2
PlayerFarming:DodgeRoll+80e: 49 BB 20 73 3C E1 AE 01 00 00 - mov r11,TrinketManager:DropBombOnRoll
PlayerFarming:DodgeRoll+818: 41 FF D3 - call r11
}
Activate
18
36
0
Activate
Deactivate
18
35
1
Deactivate
Toggle Activation
18
99
2
Activate
Deactivate
118
"[Extra] == Activate: Alt+PageUp | Deactivate: Alt+PageDown =="
FF8000
1
9330
"Toggle Individual Script by Ctrl + Shift + Number (Main Keys)"
808000
1
261642
"Quick Chop Tree"
808000
Auto Assembler Script
/*===============================
Cheat Script by ColonelRVH
Please Support my work at:
https://www.patreon.com/ColonelRVH
Visit my website at:
https://www.thecheatscript.com
- For latest content, better index & easy to find game cheat that you need.
● You can alter it as your own discretion, but you must keep my credits.
● Any distributions of my tables & codes are unadvised.
===============================*/
[ENABLE]
aobscanregion(TreeChopped_Get_AOB,Structures_Tree:TreeHit,Structures_Tree:TreeHit+158,F3 0F 10 4D E8 F3 0F 5A C9 F2 0F 58 C1 F2 0F 5A E8) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
code:
movss xmm1,[rbp-18]
cvtss2sd xmm1,xmm1
addsd xmm0,xmm1
mulsd xmm0,xmm0
cvtsd2ss xmm5,xmm0
jmp return
TreeChopped_Get_AOB:
jmp far newmem
nop 3
return:
registersymbol(TreeChopped_Get_AOB)
[DISABLE]
TreeChopped_Get_AOB:
db F3 0F 10 4D E8 F3 0F 5A C9 F2 0F 58 C1 F2 0F 5A E8
unregistersymbol(TreeChopped_Get_AOB)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: Structures_Tree:TreeHit+4b
Structures_Tree:TreeHit+1c: 4C 89 4D D8 - mov [rbp-28],r9
Structures_Tree:TreeHit+20: 48 8D 64 24 00 - lea rsp,[rsp+00]
Structures_Tree:TreeHit+25: 90 - nop
Structures_Tree:TreeHit+26: 49 BB 38 8C EA 4C EA 01 00 00 - mov r11,000001EA4CEA8C38
Structures_Tree:TreeHit+30: 41 FF D3 - call r11
Structures_Tree:TreeHit+33: 85 C0 - test eax,eax
Structures_Tree:TreeHit+35: 0F 85 78 00 00 00 - jne Structures_Tree:TreeHit+b3
Structures_Tree:TreeHit+3b: 49 8B 47 10 - mov rax,[r15+10]
Structures_Tree:TreeHit+3f: F3 0F 10 80 D4 00 00 00 - movss xmm0,[rax+000000D4]
Structures_Tree:TreeHit+47: F3 0F 5A C0 - cvtss2sd xmm0,xmm0
// ---------- INJECTING HERE ----------
Structures_Tree:TreeHit+4b: F3 0F 10 4D E8 - movss xmm1,[rbp-18]
// ---------- DONE INJECTING ----------
Structures_Tree:TreeHit+50: F3 0F 5A C9 - cvtss2sd xmm1,xmm1
Structures_Tree:TreeHit+54: F2 0F 58 C1 - addsd xmm0,xmm1
Structures_Tree:TreeHit+58: F2 0F 5A E8 - cvtsd2ss xmm5,xmm0
Structures_Tree:TreeHit+5c: F3 0F 11 A8 D4 00 00 00 - movss [rax+000000D4],xmm5
Structures_Tree:TreeHit+64: 49 8B 47 38 - mov rax,[r15+38]
Structures_Tree:TreeHit+68: 48 8B C8 - mov rcx,rax
Structures_Tree:TreeHit+6b: 4C 8B F1 - mov r14,rcx
Structures_Tree:TreeHit+6e: 48 85 C0 - test rax,rax
Structures_Tree:TreeHit+71: 75 02 - jne Structures_Tree:TreeHit+75
Structures_Tree:TreeHit+73: EB 0B - jmp Structures_Tree:TreeHit+80
}
Activate
18
33
0
Activate
Deactivate
18
34
1
Deactivate
Toggle Activation
17
16
49
2
Activate
Deactivate
261643
"Quick Mine Rubble"
808000
Auto Assembler Script
/*===============================
Cheat Script by ColonelRVH
Please Support my work at:
https://www.patreon.com/ColonelRVH
Visit my website at:
https://www.thecheatscript.com
- For latest content, better index & easy to find game cheat that you need.
● You can alter it as your own discretion, but you must keep my credits.
● Any distributions of my tables & codes are unadvised.
===============================*/
[ENABLE]
aobscanregion(Rubble_RemovalCalc_AOB,Structures_Rubble:set_RemovalProgress,Structures_Rubble:set_RemovalProgress+188,48 8B 46 10 F3 0F 10 45 E8 F3 0F 5A C0 F2 0F 5A E8) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
code:
mov rax,[rsi+10]
movss xmm0,[rbp-18]
mulss xmm0,xmm0
cvtss2sd xmm0,xmm0
cvtsd2ss xmm5,xmm0
jmp return
Rubble_RemovalCalc_AOB:
jmp far newmem
nop 3
return:
registersymbol(Rubble_RemovalCalc_AOB)
[DISABLE]
Rubble_RemovalCalc_AOB:
db 48 8B 46 10 F3 0F 10 45 E8 F3 0F 5A C0 F2 0F 5A E8
unregistersymbol(Rubble_RemovalCalc_AOB)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: Structures_Rubble:set_RemovalProgress+88
Structures_Rubble:set_RemovalProgress+67: 66 0F 2F C8 - comisd xmm1,xmm0
Structures_Rubble:set_RemovalProgress+6b: 7A 06 - jp Structures_Rubble:set_RemovalProgress+73
Structures_Rubble:set_RemovalProgress+6d: 40 0F 97 C0 - seta al
Structures_Rubble:set_RemovalProgress+71: EB 03 - jmp Structures_Rubble:set_RemovalProgress+76
Structures_Rubble:set_RemovalProgress+73: 48 FF C0 - inc rax
Structures_Rubble:set_RemovalProgress+76: 85 C0 - test eax,eax
Structures_Rubble:set_RemovalProgress+78: 40 0F 94 C0 - sete al
Structures_Rubble:set_RemovalProgress+7c: 48 0F B6 C0 - movzx rax,al
Structures_Rubble:set_RemovalProgress+80: 85 C0 - test eax,eax
Structures_Rubble:set_RemovalProgress+82: 0F 85 B5 00 00 00 - jne Structures_Rubble:set_RemovalProgress+13d
// ---------- INJECTING HERE ----------
Structures_Rubble:set_RemovalProgress+88: 48 8B 46 10 - mov rax,[rsi+10]
// ---------- DONE INJECTING ----------
Structures_Rubble:set_RemovalProgress+8c: F3 0F 10 45 E8 - movss xmm0,[rbp-18]
Structures_Rubble:set_RemovalProgress+91: F3 0F 5A C0 - cvtss2sd xmm0,xmm0
Structures_Rubble:set_RemovalProgress+95: F2 0F 5A E8 - cvtsd2ss xmm5,xmm0
Structures_Rubble:set_RemovalProgress+99: F3 0F 11 A8 D4 00 00 00 - movss [rax+000000D4],xmm5
Structures_Rubble:set_RemovalProgress+a1: 48 8B 46 10 - mov rax,[rsi+10]
Structures_Rubble:set_RemovalProgress+a5: F3 0F 10 80 D4 00 00 00 - movss xmm0,[rax+000000D4]
Structures_Rubble:set_RemovalProgress+ad: F3 0F 5A C0 - cvtss2sd xmm0,xmm0
Structures_Rubble:set_RemovalProgress+b1: F2 0F 5A E8 - cvtsd2ss xmm5,xmm0
Structures_Rubble:set_RemovalProgress+b5: F3 0F 11 6D F4 - movss [rbp-0C],xmm5
Structures_Rubble:set_RemovalProgress+ba: F3 0F 10 45 F4 - movss xmm0,[rbp-0C]
}
Activate
18
33
0
Activate
Deactivate
18
34
1
Deactivate
Toggle Activation
17
16
50
2
Activate
Deactivate
261644
"Quick Pick Berry"
808000
Auto Assembler Script
/*===============================
Cheat Script by ColonelRVH
Please Support my work at:
https://www.patreon.com/ColonelRVH
Visit my website at:
https://www.thecheatscript.com
- For latest content, better index & easy to find game cheat that you need.
● You can alter it as your own discretion, but you must keep my credits.
● Any distributions of my tables & codes are unadvised.
===============================*/
[ENABLE]
aobscanregion(Berry_PickCalc_AOB,Structures_BerryBush:PickBerries,Structures_BerryBush:PickBerries+143,F3 0F 10 4D E0 F3 0F 5A C9 F2 0F 58 C1 F2 0F 5A E8) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
mov [rbp-20],(float)1
code:
movss xmm1,[rbp-20]
cvtss2sd xmm1,xmm1
addsd xmm0,xmm1
mulsd xmm0,xmm0
cvtsd2ss xmm5,xmm0
jmp return
Berry_PickCalc_AOB:
jmp far newmem
nop 3
return:
registersymbol(Berry_PickCalc_AOB)
[DISABLE]
Berry_PickCalc_AOB:
db F3 0F 10 4D E0 F3 0F 5A C9 F2 0F 58 C1 F2 0F 5A E8
unregistersymbol(Berry_PickCalc_AOB)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: Structures_BerryBush:PickBerries+43
Structures_BerryBush:PickBerries+13: F3 0F 11 4D E8 - movss [rbp-18],xmm1
Structures_BerryBush:PickBerries+18: 4C 89 45 E0 - mov [rbp-20],r8
Structures_BerryBush:PickBerries+1c: 66 90 - nop 2
Structures_BerryBush:PickBerries+1e: 49 BB 30 FB E9 4C EA 01 00 00 - mov r11,Structures_BerryBush:get_BerryPicked
Structures_BerryBush:PickBerries+28: 41 FF D3 - call r11
Structures_BerryBush:PickBerries+2b: 85 C0 - test eax,eax
Structures_BerryBush:PickBerries+2d: 0F 85 94 00 00 00 - jne Structures_BerryBush:PickBerries+c7
Structures_BerryBush:PickBerries+33: 48 8B 47 10 - mov rax,[rdi+10]
Structures_BerryBush:PickBerries+37: F3 0F 10 80 D4 00 00 00 - movss xmm0,[rax+000000D4]
Structures_BerryBush:PickBerries+3f: F3 0F 5A C0 - cvtss2sd xmm0,xmm0
// ---------- INJECTING HERE ----------
Structures_BerryBush:PickBerries+43: F3 0F 10 4D E8 - movss xmm1,[rbp-18]
// ---------- DONE INJECTING ----------
Structures_BerryBush:PickBerries+48: F3 0F 5A C9 - cvtss2sd xmm1,xmm1
Structures_BerryBush:PickBerries+4c: F2 0F 58 C1 - addsd xmm0,xmm1
Structures_BerryBush:PickBerries+50: F2 0F 5A E8 - cvtsd2ss xmm5,xmm0
Structures_BerryBush:PickBerries+54: F3 0F 11 A8 D4 00 00 00 - movss [rax+000000D4],xmm5
Structures_BerryBush:PickBerries+5c: 48 8B 47 38 - mov rax,[rdi+38]
Structures_BerryBush:PickBerries+60: 48 8B C8 - mov rcx,rax
Structures_BerryBush:PickBerries+63: 4C 8B F9 - mov r15,rcx
Structures_BerryBush:PickBerries+66: 48 85 C0 - test rax,rax
Structures_BerryBush:PickBerries+69: 75 02 - jne Structures_BerryBush:PickBerries+6d
Structures_BerryBush:PickBerries+6b: EB 07 - jmp Structures_BerryBush:PickBerries+74
}
Activate
18
33
0
Activate
Deactivate
18
34
1
Deactivate
Toggle Activation
17
16
51
2
Activate
Deactivate
261645
"Unlimited Follower Hunger"
808000
Auto Assembler Script
/*===============================
Cheat Script by ColonelRVH
Please Support my work at:
https://www.patreon.com/ColonelRVH
Visit my website at:
https://www.thecheatscript.com
- For latest content, better index & easy to find game cheat that you need.
● You can alter it as your own discretion, but you must keep my credits.
● Any distributions of my tables & codes are unadvised.
===============================*/
[ENABLE]
aobscanregion(Hunger_AOB,FollowerInfo:set_Satiation,FollowerInfo:set_Satiation+143,F3 0F 5A C0 48 8B 45 F8 F2 0F 5A E8) // should be unique
alloc(newmem,$1000,Hunger_AOB)
label(code)
label(return)
newmem:
code:
push (float)100
fld [rsp]
movss xmm0,[rsp]
fstp st(0)
add rsp,8
cvtss2sd xmm0,xmm0
mov rax,[rbp-08]
jmp return
Hunger_AOB:
jmp newmem
nop 3
return:
registersymbol(Hunger_AOB)
[DISABLE]
Hunger_AOB:
db F3 0F 5A C0 48 8B 45 F8
unregistersymbol(Hunger_AOB)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: FollowerInfo:set_Satiation+43
FollowerInfo:set_Satiation+11: F3 0F 10 45 F0 - movss xmm0,[rbp-10]
FollowerInfo:set_Satiation+16: F3 0F 5A C0 - cvtss2sd xmm0,xmm0
FollowerInfo:set_Satiation+1a: 66 0F 57 C9 - xorpd xmm1,xmm1
FollowerInfo:set_Satiation+1e: F3 0F 10 15 3A 00 00 00 - movss xmm2,[FollowerInfo:set_Satiation+60]
FollowerInfo:set_Satiation+26: F3 0F 5A D2 - cvtss2sd xmm2,xmm2
FollowerInfo:set_Satiation+2a: F2 0F 5A D2 - cvtsd2ss xmm2,xmm2
FollowerInfo:set_Satiation+2e: F2 0F 5A C9 - cvtsd2ss xmm1,xmm1
FollowerInfo:set_Satiation+32: F2 0F 5A C0 - cvtsd2ss xmm0,xmm0
FollowerInfo:set_Satiation+36: 49 BB 70 FD AF F0 66 02 00 00 - mov r11,UnityEngine.Mathf:Clamp
FollowerInfo:set_Satiation+40: 41 FF D3 - call r11
// ---------- INJECTING HERE ----------
FollowerInfo:set_Satiation+43: F3 0F 5A C0 - cvtss2sd xmm0,xmm0
// ---------- DONE INJECTING ----------
FollowerInfo:set_Satiation+47: 48 8B 45 F8 - mov rax,[rbp-08]
FollowerInfo:set_Satiation+4b: F2 0F 5A E8 - cvtsd2ss xmm5,xmm0
FollowerInfo:set_Satiation+4f: F3 0F 11 A8 68 01 00 00 - movss [rax+00000168],xmm5
FollowerInfo:set_Satiation+57: 48 8D 65 00 - lea rsp,[rbp+00]
FollowerInfo:set_Satiation+5b: 5D - pop rbp
FollowerInfo:set_Satiation+5c: C3 - ret
FollowerInfo:set_Satiation+5d: 5A - pop rdx
FollowerInfo:set_Satiation+5e: C0 F2 00 - rol dl,00
FollowerInfo:set_Satiation+61: 00 C8 - add al,cl
FollowerInfo:set_Satiation+63: 42 00 00 - add [rax],al
}
Activate
18
33
0
Activate
Deactivate
18
34
1
Deactivate
Toggle Activation
17
16
52
2
Activate
Deactivate
261646
"Follower Never Get Tired"
808000
Auto Assembler Script
/*===============================
Cheat Script by ColonelRVH
Please Support my work at:
https://www.patreon.com/ColonelRVH
Visit my website at:
https://www.thecheatscript.com
- For latest content, better index & easy to find game cheat that you need.
● You can alter it as your own discretion, but you must keep my credits.
● Any distributions of my tables & codes are unadvised.
===============================*/
[ENABLE]
aobscanregion(Rest_AOB,FollowerInfo:set_Rest,FollowerInfo:set_Rest+143,F3 0F 5A C0 48 8B 45 F8 F2 0F 5A E8 F3 0F 11 A8) // should be unique
alloc(newmem,$1000,Rest_AOB)
label(code)
label(return)
newmem:
code:
push (float)100
fld [rsp]
movss xmm0,[rsp]
fstp st(0)
add rsp,8
cvtss2sd xmm0,xmm0
mov rax,[rbp-08]
jmp return
Rest_AOB:
jmp newmem
nop 3
return:
registersymbol(Rest_AOB)
[DISABLE]
Rest_AOB:
db F3 0F 5A C0 48 8B 45 F8
unregistersymbol(Rest_AOB)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: FollowerInfo:set_Rest+43
FollowerInfo:set_Rest+11: F3 0F 10 45 F0 - movss xmm0,[rbp-10]
FollowerInfo:set_Rest+16: F3 0F 5A C0 - cvtss2sd xmm0,xmm0
FollowerInfo:set_Rest+1a: 66 0F 57 C9 - xorpd xmm1,xmm1
FollowerInfo:set_Rest+1e: F3 0F 10 15 3A 00 00 00 - movss xmm2,[FollowerInfo:set_Rest+60]
FollowerInfo:set_Rest+26: F3 0F 5A D2 - cvtss2sd xmm2,xmm2
FollowerInfo:set_Rest+2a: F2 0F 5A D2 - cvtsd2ss xmm2,xmm2
FollowerInfo:set_Rest+2e: F2 0F 5A C9 - cvtsd2ss xmm1,xmm1
FollowerInfo:set_Rest+32: F2 0F 5A C0 - cvtsd2ss xmm0,xmm0
FollowerInfo:set_Rest+36: 49 BB 70 FD AF F0 66 02 00 00 - mov r11,UnityEngine.Mathf:Clamp
FollowerInfo:set_Rest+40: 41 FF D3 - call r11
// ---------- INJECTING HERE ----------
FollowerInfo:set_Rest+43: F3 0F 5A C0 - cvtss2sd xmm0,xmm0
// ---------- DONE INJECTING ----------
FollowerInfo:set_Rest+47: 48 8B 45 F8 - mov rax,[rbp-08]
FollowerInfo:set_Rest+4b: F2 0F 5A E8 - cvtsd2ss xmm5,xmm0
FollowerInfo:set_Rest+4f: F3 0F 11 A8 88 01 00 00 - movss [rax+00000188],xmm5
FollowerInfo:set_Rest+57: 48 8D 65 00 - lea rsp,[rbp+00]
FollowerInfo:set_Rest+5b: 5D - pop rbp
FollowerInfo:set_Rest+5c: C3 - ret
FollowerInfo:set_Rest+5d: FF - db -01
FollowerInfo:set_Rest+5e: FF - db -01
FollowerInfo:set_Rest+5f: FF 00 - inc [rax]
FollowerInfo:set_Rest+61: 00 C8 - add al,cl
}
Activate
18
33
0
Activate
Deactivate
18
34
1
Deactivate
Toggle Activation
17
16
53
2
Activate
Deactivate
261647
"Follower Never Get Sick"
808000
Auto Assembler Script
/*===============================
Cheat Script by ColonelRVH
Please Support my work at:
https://www.patreon.com/ColonelRVH
Visit my website at:
https://www.thecheatscript.com
- For latest content, better index & easy to find game cheat that you need.
● You can alter it as your own discretion, but you must keep my credits.
● Any distributions of my tables & codes are unadvised.
===============================*/
[ENABLE]
aobscanregion(ILLness_AOB,FollowerInfo:set_Illness,FollowerInfo:set_Illness+143,F3 0F 5A C0 48 8B 45 F8 F2 0F 5A E8 F3 0F 11 A8) // should be unique
alloc(newmem,$1000,ILLness_AOB)
label(code)
label(return)
newmem:
code:
push (float)0
fld [rsp]
movss xmm0,[rsp]
fstp st(0)
add rsp,8
cvtss2sd xmm0,xmm0
mov rax,[rbp-08]
jmp return
ILLness_AOB:
jmp newmem
nop 3
return:
registersymbol(ILLness_AOB)
[DISABLE]
ILLness_AOB:
db F3 0F 5A C0 48 8B 45 F8
unregistersymbol(ILLness_AOB)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: FollowerInfo:set_Illness+43
FollowerInfo:set_Illness+11: F3 0F 10 45 F0 - movss xmm0,[rbp-10]
FollowerInfo:set_Illness+16: F3 0F 5A C0 - cvtss2sd xmm0,xmm0
FollowerInfo:set_Illness+1a: 66 0F 57 C9 - xorpd xmm1,xmm1
FollowerInfo:set_Illness+1e: F3 0F 10 15 3A 00 00 00 - movss xmm2,[FollowerInfo:set_Illness+60]
FollowerInfo:set_Illness+26: F3 0F 5A D2 - cvtss2sd xmm2,xmm2
FollowerInfo:set_Illness+2a: F2 0F 5A D2 - cvtsd2ss xmm2,xmm2
FollowerInfo:set_Illness+2e: F2 0F 5A C9 - cvtsd2ss xmm1,xmm1
FollowerInfo:set_Illness+32: F2 0F 5A C0 - cvtsd2ss xmm0,xmm0
FollowerInfo:set_Illness+36: 49 BB 70 FD AF F0 66 02 00 00 - mov r11,UnityEngine.Mathf:Clamp
FollowerInfo:set_Illness+40: 41 FF D3 - call r11
// ---------- INJECTING HERE ----------
FollowerInfo:set_Illness+43: F3 0F 5A C0 - cvtss2sd xmm0,xmm0
// ---------- DONE INJECTING ----------
FollowerInfo:set_Illness+47: 48 8B 45 F8 - mov rax,[rbp-08]
FollowerInfo:set_Illness+4b: F2 0F 5A E8 - cvtsd2ss xmm5,xmm0
FollowerInfo:set_Illness+4f: F3 0F 11 A8 8C 01 00 00 - movss [rax+0000018C],xmm5
FollowerInfo:set_Illness+57: 48 8D 65 00 - lea rsp,[rbp+00]
FollowerInfo:set_Illness+5b: 5D - pop rbp
FollowerInfo:set_Illness+5c: C3 - ret
FollowerInfo:set_Illness+5d: FF - db -01
FollowerInfo:set_Illness+5e: FF - db -01
FollowerInfo:set_Illness+5f: FF 00 - inc [rax]
FollowerInfo:set_Illness+61: 00 C8 - add al,cl
}
Activate
18
33
0
Activate
Deactivate
18
34
1
Deactivate
Toggle Activation
17
16
54
2
Activate
Deactivate
261648
"Unlimited Follower Social"
808000
Auto Assembler Script
/*===============================
Cheat Script by ColonelRVH
Please Support my work at:
https://www.patreon.com/ColonelRVH
Visit my website at:
https://www.thecheatscript.com
- For latest content, better index & easy to find game cheat that you need.
● You can alter it as your own discretion, but you must keep my credits.
● Any distributions of my tables & codes are unadvised.
===============================*/
[ENABLE]
aobscanregion(Social_AOB,FollowerInfo:set_Social,FollowerInfo:set_Social+143,F3 0F 5A C0 48 8B 45 F8 F2 0F 5A E8 F3 0F 11 A8) // should be unique
alloc(newmem,$1000,Social_AOB)
label(code)
label(return)
newmem:
code:
push (float)100
fld [rsp]
movss xmm0,[rsp]
fstp st(0)
add rsp,8
cvtss2sd xmm0,xmm0
mov rax,[rbp-08]
jmp return
Social_AOB:
jmp newmem
nop 3
return:
registersymbol(Social_AOB)
[DISABLE]
Social_AOB:
db F3 0F 5A C0 48 8B 45 F8
unregistersymbol(Social_AOB)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: FollowerInfo:set_Social+43
FollowerInfo:set_Social+11: F3 0F 10 45 F0 - movss xmm0,[rbp-10]
FollowerInfo:set_Social+16: F3 0F 5A C0 - cvtss2sd xmm0,xmm0
FollowerInfo:set_Social+1a: 66 0F 57 C9 - xorpd xmm1,xmm1
FollowerInfo:set_Social+1e: F3 0F 10 15 3A 00 00 00 - movss xmm2,[FollowerInfo:set_Social+60]
FollowerInfo:set_Social+26: F3 0F 5A D2 - cvtss2sd xmm2,xmm2
FollowerInfo:set_Social+2a: F2 0F 5A D2 - cvtsd2ss xmm2,xmm2
FollowerInfo:set_Social+2e: F2 0F 5A C9 - cvtsd2ss xmm1,xmm1
FollowerInfo:set_Social+32: F2 0F 5A C0 - cvtsd2ss xmm0,xmm0
FollowerInfo:set_Social+36: 49 BB 70 FD AF F0 66 02 00 00 - mov r11,UnityEngine.Mathf:Clamp
FollowerInfo:set_Social+40: 41 FF D3 - call r11
// ---------- INJECTING HERE ----------
FollowerInfo:set_Social+43: F3 0F 5A C0 - cvtss2sd xmm0,xmm0
// ---------- DONE INJECTING ----------
FollowerInfo:set_Social+47: 48 8B 45 F8 - mov rax,[rbp-08]
FollowerInfo:set_Social+4b: F2 0F 5A E8 - cvtsd2ss xmm5,xmm0
FollowerInfo:set_Social+4f: F3 0F 11 A8 80 01 00 00 - movss [rax+00000180],xmm5
FollowerInfo:set_Social+57: 48 8D 65 00 - lea rsp,[rbp+00]
FollowerInfo:set_Social+5b: 5D - pop rbp
FollowerInfo:set_Social+5c: C3 - ret
FollowerInfo:set_Social+5d: FF - db -01
FollowerInfo:set_Social+5e: FF - db -01
FollowerInfo:set_Social+5f: FF 00 - inc [rax]
FollowerInfo:set_Social+61: 00 C8 - add al,cl
}
Activate
18
33
0
Activate
Deactivate
18
34
1
Deactivate
Toggle Activation
17
16
55
2
Activate
Deactivate
261649
"Unlimited Follower ReEducation"
808000
Auto Assembler Script
/*===============================
Cheat Script by ColonelRVH
Please Support my work at:
https://www.patreon.com/ColonelRVH
Visit my website at:
https://www.thecheatscript.com
- For latest content, better index & easy to find game cheat that you need.
● You can alter it as your own discretion, but you must keep my credits.
● Any distributions of my tables & codes are unadvised.
===============================*/
[ENABLE]
aobscanregion(ReEducation_AOB,FollowerInfo:set_Reeducation,FollowerInfo:set_Reeducation+143,F3 0F 5A C0 48 8B 45 F8 F2 0F 5A E8 F3 0F 11 A8) // should be unique
alloc(newmem,$1000,ReEducation_AOB)
label(code)
label(return)
newmem:
code:
push (float)0
fld [rsp]
movss xmm0,[rsp]
fstp st(0)
add rsp,8
cvtss2sd xmm0,xmm0
mov rax,[rbp-08]
jmp return
ReEducation_AOB:
jmp newmem
nop 3
return:
registersymbol(ReEducation_AOB)
[DISABLE]
ReEducation_AOB:
db F3 0F 5A C0 48 8B 45 F8
unregistersymbol(ReEducation_AOB)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: FollowerInfo:set_Reeducation+43
FollowerInfo:set_Reeducation+11: F3 0F 10 45 F0 - movss xmm0,[rbp-10]
FollowerInfo:set_Reeducation+16: F3 0F 5A C0 - cvtss2sd xmm0,xmm0
FollowerInfo:set_Reeducation+1a: 66 0F 57 C9 - xorpd xmm1,xmm1
FollowerInfo:set_Reeducation+1e: F3 0F 10 15 3A 00 00 00 - movss xmm2,[FollowerInfo:set_Reeducation+60]
FollowerInfo:set_Reeducation+26: F3 0F 5A D2 - cvtss2sd xmm2,xmm2
FollowerInfo:set_Reeducation+2a: F2 0F 5A D2 - cvtsd2ss xmm2,xmm2
FollowerInfo:set_Reeducation+2e: F2 0F 5A C9 - cvtsd2ss xmm1,xmm1
FollowerInfo:set_Reeducation+32: F2 0F 5A C0 - cvtsd2ss xmm0,xmm0
FollowerInfo:set_Reeducation+36: 49 BB 70 FD C7 DA A6 02 00 00 - mov r11,UnityEngine.Mathf:Clamp
FollowerInfo:set_Reeducation+40: 41 FF D3 - call r11
// ---------- INJECTING HERE ----------
FollowerInfo:set_Reeducation+43: F3 0F 5A C0 - cvtss2sd xmm0,xmm0
// ---------- DONE INJECTING ----------
FollowerInfo:set_Reeducation+47: 48 8B 45 F8 - mov rax,[rbp-08]
FollowerInfo:set_Reeducation+4b: F2 0F 5A E8 - cvtsd2ss xmm5,xmm0
FollowerInfo:set_Reeducation+4f: F3 0F 11 A8 A4 01 00 00 - movss [rax+000001A4],xmm5
FollowerInfo:set_Reeducation+57: 48 8D 65 00 - lea rsp,[rbp+00]
FollowerInfo:set_Reeducation+5b: 5D - pop rbp
FollowerInfo:set_Reeducation+5c: C3 - ret
FollowerInfo:set_Reeducation+5d: FF - db -01
FollowerInfo:set_Reeducation+5e: FF - db -01
FollowerInfo:set_Reeducation+5f: FF 00 - inc [rax]
FollowerInfo:set_Reeducation+61: 00 C8 - add al,cl
}
Activate
18
33
0
Activate
Deactivate
18
34
1
Deactivate
Toggle Activation
17
16
56
2
Activate
Deactivate
9409
"[Game Speed]"
FF8000
1
9419
"Force V-Sync Off if speedhack not working"
0000FF
1
9198
"Force Pause (Toggle: Pause Break)"
808080
Auto Assembler Script
[ENABLE]
luacall(speedhack_setSpeed(0))
[DISABLE]
luacall(speedhack_setSpeed(1))
Toggle Activation
19
0
Activate
Deactivate
9199
"Speedhack (Ctrl+/Ctrl-)"
808080
Auto Assembler Script
[ENABLE]
luacall(speedhack_setSpeed(2))
[DISABLE]
luacall(speedhack_setSpeed(1))
Activate
17
107
0
Activate
Deactivate
17
109
1
Deactivate
117
"[Misc.][!]"
0000FF
1
9107
"Proceed With Cautions! This section is for Advanced User Only"
0000FF
1
8266
"[Backups][Unused]"
C0C0C0
1
8435
"[Obsolete][Buggy]"
C0C0C0
1
9105
"<-[HERE] INSTRUCTIONS | Tick the left square □ of this line to view -"
008080
1
9110
"- Basic -"
008080
1
9121
"Choose Yes on the table opening so it can detect the game automatically"
008080
1
9111
"- To Activate a Cheat"
008080
1
9114
"1. Tick on the square □ next to the group cheat features such as [Stats][Battle][Extra]"
008080
1
9113
"2. Certain cheat can only be activate after you done a certain action"
008080
1
9301
"So Follow the Activate instruction written on the cheat feature"
008080
1
9300
"3. Tick on the square □ next to the cheat features you want"
008080
1
9302
"Some Cheats will start working only after you have done the action next to Update instruction"
008080
1
9112
"- Intermediate - "
008080
1
9106
"- For cheat tables that have God Mode & Instant Kill you must change the value to "Enabled" unless there's none"
008080
1
9303
"Or just press Scroll Lock after you have activate the Get HP Addresses"
008080
1
9116
"- You can find old cheats in [Misc.] for older version, in rare cases"
008080
1
9117
"- Advanced | Master - "
008080
1
9118
"- All my codes are easy to understand and straightforward"
008080
1
9119
"- You can alter it as your own discretion, but you must keep my credits"
008080
1
9120
"- Any distributions of my tables & codes are unadvised"
008080
1
9115
"References"
808000
1
9082
"- [Activate: To Activate this cheat you must do this action first] -"
808000
1
9083
"- [Update: To Update/Get the cheat's effects you must do this action first] -"
808000
1
8265
"========== - SPECIAL THANKS - =========="
808000
1
9236
"------- February 2023 Patrons -------"
0066FF
1
9248
"List will be updated every 7th day of the month, or all patrons are charged"
0066FF
1
9281
"Q"
0FCBF9
1
9401
"Aaron Malagon"
808000
1
9607
"Alex Bergmann"
808000
1
9396
"BitBison"
808000
1
9588
"Christopher Rockriver"
808000
1
9608
"David Lipkeman"
808000
1
9402
"Elite Raccoon"
808000
1
9589
"Huamadaze"
808000
1
9609
"hyupar"
808000
1
9610
"ImmortalPickle78"
808000
1
9276
"Ivan Stoyneshki"
808000
1
9403
"James Peterson"
808000
1
9282
"Katie Serith"
808000
1
9594
"Mike Huynh"
808000
1
9258
"Morsigni"
808000
1
9611
"rhanazgul"
808000
1
9603
"SableCowl"
808000
1
9310
"Shadowryuu"
808000
1
9602
"Simolutionist"
808000
1
9605
"Stephen Drop"
808000
1
9604
"Steven Do"
808000
1
9309
"Tac"
808000
1
9606
"Tang Ray"
808000
1
9308
"Terrell Ford"
808000
1
9348
"Torvald "
808000
1
9595
"Vhriz"
808000
1
9598
"Alex Valderrama"
1
9296
"Isaac Missingham"
1
9591
"Andrew Kinney says Snoo PINGAS usual I see"
1
9592
"What's with the name lol"
1
9237
"... and other great Patrons"
808000
Auto Assembler Script
[ENABLE]
{
AceBiggi3
Alfred Dobradi
Anthony Dai
Atmos
Benjamin Martin
Caedan Bergner
Cameron Verotti
Chi Tran
Chris
Clover
Curtis Wilkosz
Devise
doubled
Ethan Connery
Evan szuminski
FluffyFyron
John A
Kenneth Roop
KenshiRuto
Leszek Kwaśniewski
L-P
michael evans
mkita139
Patrick Rudolph
Phemto
Primal Crisis
Raihana Roslan
Red Dragon
RYAN B WILSON
Shanks aktiv
Sorin Pancotan
Steven Williams
Tony
Tuomas
WarStalkeR
yuko
ZeqZion
Zeta
ZloGlaZ
}
[DISABLE]
8908
"========== - Please support my work at - =========="
808000
1
9321
"https://www.patreon.com/ColonelRVH"
808000
Auto Assembler Script
{$lua}
if syntaxcheck then return end
ShellExecute('https://www.thecheatscript.com')
ShellExecute('https://www.patreon.com/ColonelRVH')
{$asm}
[ENABLE]
[DISABLE]
If you want to support, Please consider becoming my patron at:
----------------------
https://www.patreon.com/ColonelRVH
----------------------
It would be a great help for me to cover my living expenses so I can focus on making & improving cheats for you.
----------------------
© ColonelRVH, 2017
attachlist=getAutoAttachList()
stringlist_add(attachlist,"Cult Of The Lamb.exe");
function cycleFullCompact(sender,force) local state = not(compactmenuitem.Caption == 'Compact View Mode'); if force~=nil then state = not force end; compactmenuitem.Caption = state and 'Compact View Mode' or 'Full View Mode'; getMainForm().Splitter1.Visible = state; getMainForm().Panel5.Visible = state; end; function addCompactMenu() if compactmenualreadyexists then return end; local parent = getMainForm().Menu.Items; compactmenuitem = createMenuItem(parent); parent.add(compactmenuitem); compactmenuitem.Caption = 'Compact View Mode'; compactmenuitem.OnClick = cycleFullCompact; compactmenualreadyexists = 'yes'; end; addCompactMenu(); cycleFullCompact(nil,true)