<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="45">
  <CheatEntries>
    <CheatEntry>
      <ID>9418</ID>
      <Description>"Lunavania v0.1.5 | Cheat Engine Table v1.0 | 2025-02-15 ColonelRVH"</Description>
      <Color>B14D00</Color>
      <GroupHeader>1</GroupHeader>
    </CheatEntry>
    <CheatEntry>
      <ID>9416</ID>
      <Description>"========== - THE CHEAT SCRIPT -            ==========  [Steam]"</Description>
      <Options moAllowManualCollapseAndExpand="1"/>
      <Color>FF8000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$lua}
if syntaxcheck then return end
ShellExecute('https://www.thecheatscript.com/')
{$asm}
[ENABLE]

[DISABLE]
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>8848</ID>
          <Description>"[Stats]   == Activate: Alt+Insert     | Deactivate: Alt+Del              =="</Description>
          <Options moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
          <Color>FF8000</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>9206</ID>
              <Description>"Toggle Individual Script by Ctrl + Numpad (Numerical)"</Description>
              <Color>808000</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>9200</ID>
              <Description>"Star Coin Never Decrease"</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <Color>808000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>/*===============================
Cheat Script by ColonelRVH

Please Support my work at:
  https://ko-fi.com/ColonelRVH

Visit my website at:
  https://www.thecheatscript.com
- For latest content, better index &amp; easy to find game cheat that you need.

● You can alter it at your own discretion, but you must keep my credits.
● Any distributions of my tables &amp; codes are unadvised.

===============================*/
[ENABLE]

aobscanmodule(RemoveStarCoin_AOB,GameAssembly.dll,40 57 48 83 EC 50 80 3D * * * * 00 8B) // should be unique
RemoveStarCoin_AOB:
  ret
  nop
registersymbol(RemoveStarCoin_AOB)

[DISABLE]

RemoveStarCoin_AOB:
  db 40 57
unregistersymbol(RemoveStarCoin_AOB)


{
// ORIGINAL CODE - INJECTION POINT: XY.Player.PlayerInfo.RemoveStarCoin

GameAssembly.dll+6B6C16: CC                    - int 3
GameAssembly.dll+6B6C17: CC                    - int 3
GameAssembly.dll+6B6C18: CC                    - int 3
GameAssembly.dll+6B6C19: CC                    - int 3
GameAssembly.dll+6B6C1A: CC                    - int 3
GameAssembly.dll+6B6C1B: CC                    - int 3
GameAssembly.dll+6B6C1C: CC                    - int 3
GameAssembly.dll+6B6C1D: CC                    - int 3
GameAssembly.dll+6B6C1E: CC                    - int 3
GameAssembly.dll+6B6C1F: CC                    - int 3
// ---------- INJECTING HERE ----------
XY.Player.PlayerInfo.RemoveStarCoin: 40 57                 - push rdi
// ---------- DONE INJECTING  ----------
GameAssembly.dll+6B6C22: 48 83 EC 50           - sub rsp,50
GameAssembly.dll+6B6C26: 80 3D 9B 0A F9 01 00  - cmp byte ptr [GameAssembly.dll+26476C8],00
GameAssembly.dll+6B6C2D: 8B F9                 - mov edi,ecx
GameAssembly.dll+6B6C2F: 75 4F                 - jne GameAssembly.dll+6B6C80
GameAssembly.dll+6B6C31: 48 8D 0D 90 35 E5 01  - lea rcx,[GameAssembly.dll+250A1C8]
GameAssembly.dll+6B6C38: E8 B3 6B B9 FF        - call GameAssembly.il2cpp_get_exception_argument_null+2A0
GameAssembly.dll+6B6C3D: 48 8D 0D D4 27 E3 01  - lea rcx,[GameAssembly.dll+24E9418]
GameAssembly.dll+6B6C44: E8 A7 6B B9 FF        - call GameAssembly.il2cpp_get_exception_argument_null+2A0
GameAssembly.dll+6B6C49: 48 8D 0D E0 0F E5 01  - lea rcx,[GameAssembly.dll+2507C30]
GameAssembly.dll+6B6C50: E8 9B 6B B9 FF        - call GameAssembly.il2cpp_get_exception_argument_null+2A0
}
</AssemblerScript>
              <Hotkeys>
                <Hotkey>
                  <Action>Activate</Action>
                  <Keys>
                    <Key>18</Key>
                    <Key>45</Key>
                  </Keys>
                  <ID>0</ID>
                  <ActivateSound>Activate</ActivateSound>
                </Hotkey>
                <Hotkey>
                  <Action>Deactivate</Action>
                  <Keys>
                    <Key>18</Key>
                    <Key>46</Key>
                  </Keys>
                  <ID>1</ID>
                  <DeactivateSound>Deactivate</DeactivateSound>
                </Hotkey>
                <Hotkey>
                  <Action>Toggle Activation</Action>
                  <Keys>
                    <Key>17</Key>
                    <Key>97</Key>
                  </Keys>
                  <ID>2</ID>
                  <ActivateSound>Activate</ActivateSound>
                  <DeactivateSound>Deactivate</DeactivateSound>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
            <CheatEntry>
              <ID>9211</ID>
              <Description>"Green Card &amp; Bomb Increase On Spending"</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <Color>808000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>/*===============================
Cheat Script by ColonelRVH

Please Support my work at:
  https://ko-fi.com/ColonelRVH

Visit my website at:
  https://www.thecheatscript.com
- For latest content, better index &amp; easy to find game cheat that you need.

● You can alter it at your own discretion, but you must keep my credits.
● Any distributions of my tables &amp; codes are unadvised.

===============================*/

[ENABLE]


aobscanmodule(AddCard_AOB,GameAssembly.dll,00 2B C7 EB 02 33 C0) // should be unique
AddCard_AOB+01:
  add eax,edi
return:
registersymbol(AddCard_AOB)

[DISABLE]

AddCard_AOB+01:
  db 2B C7
unregistersymbol(AddCard_AOB)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+1CD3DB4
XY.NInt_E.Sub

GameAssembly.dll+1CD3D96: 48 83 EC 20     - sub rsp,20
GameAssembly.dll+1CD3D9A: 8B FA           - mov edi,edx
GameAssembly.dll+1CD3D9C: 48 8B D9        - mov rbx,rcx
GameAssembly.dll+1CD3D9F: 33 D2           - xor edx,edx
GameAssembly.dll+1CD3DA1: E8 3A 00 00 00  - call XY.NInt_E.get_Value
GameAssembly.dll+1CD3DA6: 3B F8           - cmp edi,eax
GameAssembly.dll+1CD3DA8: 7F 0E           - jg GameAssembly.dll+1CD3DB8
GameAssembly.dll+1CD3DAA: 33 D2           - xor edx,edx
GameAssembly.dll+1CD3DAC: 48 8B CB        - mov rcx,rbx
GameAssembly.dll+1CD3DAF: E8 2C 00 00 00  - call XY.NInt_E.get_Value
// ---------- INJECTING HERE ----------
GameAssembly.dll+1CD3DB4: 2B C7           - sub eax,edi
// ---------- DONE INJECTING  ----------
GameAssembly.dll+1CD3DB6: EB 02           - jmp GameAssembly.dll+1CD3DBA
GameAssembly.dll+1CD3DB8: 33 C0           - xor eax,eax
GameAssembly.dll+1CD3DBA: 45 33 C0        - xor r8d,r8d
GameAssembly.dll+1CD3DBD: 8B D0           - mov edx,eax
GameAssembly.dll+1CD3DBF: 48 8B CB        - mov rcx,rbx
GameAssembly.dll+1CD3DC2: 48 8B 5C 24 30  - mov rbx,[rsp+30]
GameAssembly.dll+1CD3DC7: 48 83 C4 20     - add rsp,20
GameAssembly.dll+1CD3DCB: 5F              - pop rdi
GameAssembly.dll+1CD3DCC: E9 7F 01 00 00  - jmp XY.NInt_E.set_Value
GameAssembly.dll+1CD3DD1: CC              - int 3
}
</AssemblerScript>
              <Hotkeys>
                <Hotkey>
                  <Action>Activate</Action>
                  <Keys>
                    <Key>18</Key>
                    <Key>45</Key>
                  </Keys>
                  <ID>0</ID>
                  <ActivateSound>Activate</ActivateSound>
                </Hotkey>
                <Hotkey>
                  <Action>Deactivate</Action>
                  <Keys>
                    <Key>18</Key>
                    <Key>46</Key>
                  </Keys>
                  <ID>1</ID>
                  <DeactivateSound>Deactivate</DeactivateSound>
                </Hotkey>
                <Hotkey>
                  <Action>Toggle Activation</Action>
                  <Keys>
                    <Key>17</Key>
                    <Key>98</Key>
                  </Keys>
                  <ID>2</ID>
                  <ActivateSound>Activate</ActivateSound>
                  <DeactivateSound>Deactivate</DeactivateSound>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
            <CheatEntry>
              <ID>9210</ID>
              <Description>"Multiply Move Speed "</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <Color>808000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript Async="1">/*===============================
Cheat Script by ColonelRVH

Please Support my work at:
  https://ko-fi.com/ColonelRVH

Visit my website at:
  https://www.thecheatscript.com
- For latest content, better index &amp; easy to find game cheat that you need.

● You can alter it at your own discretion, but you must keep my credits.
● Any distributions of my tables &amp; codes are unadvised.

===============================*/
[ENABLE]
{$lua}
if (process ~= nil) then
  if not loadingmono then
    loadingmono=true
    LaunchMonoDataCollector()
  end
  while not monoSymbolList do sleep(10) end --monoSymbolList could be nil
  while not monoSymbolList.FullyLoaded do sleep(10) end
end
{$asm}
aobscanregion(SpeedMult_AOB,PlayerManager.JudgeMoveSpeedX,PlayerManager.JudgeMoveSpeedX+1000,F3 0F 10 83 * * 00 00 48 8D 54 24 * 45 33 C0) // should be unique
alloc(newmem,$1000,SpeedMult_AOB)

label(code)
label(return)
alloc(SpeedMult,8)
registersymbol(SpeedMult)

alloc(SpeedMult_CodeSave,8)
SpeedMult_CodeSave:
  readmem(SpeedMult_AOB,8)
registersymbol(SpeedMult_CodeSave)

SpeedMult:
dd (float)3
newmem:

code:
  readmem(SpeedMult_AOB,8)//movss xmm0,[rbx+000001E8]
  mulss xmm0,[SpeedMult]
  jmp return

SpeedMult_AOB:
  jmp newmem
  nop 3
return:
registersymbol(SpeedMult_AOB)

[DISABLE]

SpeedMult_AOB:
  readmem(SpeedMult_CodeSave,8)

unregistersymbol(SpeedMult_AOB)
dealloc(newmem)
unregistersymbol(SpeedMult)
dealloc(SpeedMult)

unregistersymbol(SpeedMult_CodeSave)
dealloc(SpeedMult_CodeSave)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+430185

GameAssembly.dll+43015E: CC                       - int 3
GameAssembly.dll+43015F: CC                       - int 3
PlayerManager.JudgeMoveSpeedX: 40 53                    - push rbx
GameAssembly.dll+430162: 48 83 EC 30              - sub rsp,30
GameAssembly.dll+430166: 80 3D D2 62 21 02 00     - cmp byte ptr [GameAssembly.dll+264643F],00
GameAssembly.dll+43016D: 48 8B D9                 - mov rbx,rcx
GameAssembly.dll+430170: 75 13                    - jne GameAssembly.dll+430185
GameAssembly.dll+430172: 48 8D 0D 8F 2D 0B 02     - lea rcx,[GameAssembly.dll+24E2F08]
GameAssembly.dll+430179: E8 72 D6 E1 FF           - call GameAssembly.il2cpp_get_exception_argument_null+2A0
GameAssembly.dll+43017E: C6 05 BA 62 21 02 01     - mov byte ptr [GameAssembly.dll+264643F],01
// ---------- INJECTING HERE ----------
GameAssembly.dll+430185: F3 0F 10 83 E8 01 00 00  - movss xmm0,[rbx+000001E8]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+43018D: 48 8D 54 24 40           - lea rdx,[rsp+40]
GameAssembly.dll+430192: 45 33 C0                 - xor r8d,r8d
GameAssembly.dll+430195: F3 0F 11 44 24 40        - movss [rsp+40],xmm0
GameAssembly.dll+43019B: 48 8B CB                 - mov rcx,rbx
GameAssembly.dll+43019E: 0F 29 74 24 20           - movaps [rsp+20],xmm6
GameAssembly.dll+4301A3: E8 F8 00 00 00           - call PlayerManager.JudgeMoveSpeed
GameAssembly.dll+4301A8: 48 8B 43 20              - mov rax,[rbx+20]
GameAssembly.dll+4301AC: 48 85 C0                 - test rax,rax
GameAssembly.dll+4301AF: 0F 84 D9 00 00 00        - je GameAssembly.dll+43028E
GameAssembly.dll+4301B5: 83 78 20 03              - cmp dword ptr [rax+20],03
}
</AssemblerScript>
              <Hotkeys>
                <Hotkey>
                  <Action>Activate</Action>
                  <Keys>
                    <Key>18</Key>
                    <Key>45</Key>
                  </Keys>
                  <ID>0</ID>
                  <ActivateSound>Activate</ActivateSound>
                </Hotkey>
                <Hotkey>
                  <Action>Deactivate</Action>
                  <Keys>
                    <Key>18</Key>
                    <Key>46</Key>
                  </Keys>
                  <ID>1</ID>
                  <DeactivateSound>Deactivate</DeactivateSound>
                </Hotkey>
                <Hotkey>
                  <Action>Toggle Activation</Action>
                  <Keys>
                    <Key>17</Key>
                    <Key>99</Key>
                  </Keys>
                  <ID>2</ID>
                  <ActivateSound>Activate</ActivateSound>
                  <DeactivateSound>Deactivate</DeactivateSound>
                </Hotkey>
              </Hotkeys>
              <CheatEntries>
                <CheatEntry>
                  <ID>9655</ID>
                  <Description>"Speed Multiplier"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>SpeedMult</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>9209</ID>
              <Description>"Unlimited Jump [Update: Jump Once]"</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <Color>808000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript Async="1">/*===============================
Cheat Script by ColonelRVH

Please Support my work at:
  https://ko-fi.com/ColonelRVH

Visit my website at:
  https://www.thecheatscript.com
- For latest content, better index &amp; easy to find game cheat that you need.

● You can alter it at your own discretion, but you must keep my credits.
● Any distributions of my tables &amp; codes are unadvised.

===============================*/
[ENABLE]
{$lua}
if (process ~= nil) then
  if not loadingmono then
    loadingmono=true
    LaunchMonoDataCollector()
  end
  while not monoSymbolList do sleep(10) end --monoSymbolList could be nil
  while not monoSymbolList.FullyLoaded do sleep(10) end
end
{$asm}
aobscanregion(Jump_AOB,PlayerManager.NotifyTouchGround,PlayerManager.NotifyTouchGround+1000,0F 10 83 * * 00 00 48 8D 4C 24 20) // should be unique
alloc(newmem,$1000,Jump_AOB)

label(code)
label(return)
alloc(Jump_CodeSave,7)
Jump_CodeSave:
  readmem(Jump_AOB,7)
registersymbol(Jump_CodeSave)
newmem:
  db C7 83
  readmem(Jump_AOB+3,4)
  db 31 DE 0B 00 //mov [rbx+00000190],#777777
code:
  readmem(Jump_AOB,7) //movups xmm0,[rbx+00000190]
  jmp return

Jump_AOB:
  jmp newmem
  nop 2
return:
registersymbol(Jump_AOB)

[DISABLE]

Jump_AOB:
  readmem(Jump_CodeSave,7)

unregistersymbol(Jump_AOB)
dealloc(newmem)
unregistersymbol(Jump_CodeSave)
dealloc(Jump_CodeSave)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+435933
PlayerManager.NotifyTouchGround

GameAssembly.dll+435905: 48 0F 44 C1              - cmove rax,rcx
GameAssembly.dll+435909: 48 85 C0                 - test rax,rax
GameAssembly.dll+43590C: 0F 84 E7 02 00 00        - je GameAssembly.dll+435BF9
GameAssembly.dll+435912: 48 89 83 F8 01 00 00     - mov [rbx+000001F8],rax
GameAssembly.dll+435919: 48 8B C7                 - mov rax,rdi
GameAssembly.dll+43591C: 48 8B 15 CD E1 0C 02     - mov rdx,[GameAssembly.dll+2503AF0]
GameAssembly.dll+435923: 48 39 11                 - cmp [rcx],rdx
GameAssembly.dll+435926: 48 0F 44 C1              - cmove rax,rcx
GameAssembly.dll+43592A: 48 85 C0                 - test rax,rax
GameAssembly.dll+43592D: 0F 84 C0 02 00 00        - je GameAssembly.dll+435BF3
// ---------- INJECTING HERE ----------
GameAssembly.dll+435933: 0F 10 83 90 01 00 00     - movups xmm0,[rbx+00000190]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+43593A: 48 8D 4C 24 20           - lea rcx,[rsp+20]
GameAssembly.dll+43593F: 33 D2                    - xor edx,edx
GameAssembly.dll+435941: F2 0F 10 8B A0 01 00 00  - movsd xmm1,[rbx+000001A0]
GameAssembly.dll+435949: 0F 29 44 24 20           - movaps [rsp+20],xmm0
GameAssembly.dll+43594E: 66 89 BB 8C 01 00 00     - mov [rbx+0000018C],di
GameAssembly.dll+435955: F2 0F 11 4C 24 30        - movsd [rsp+30],xmm1
GameAssembly.dll+43595B: E8 B0 B6 89 01           - call XY.ComponentCount.op_Implicit
GameAssembly.dll+435960: 66 89 83 8E 01 00 00     - mov [rbx+0000018E],ax
GameAssembly.dll+435967: 48 8B 43 20              - mov rax,[rbx+20]
GameAssembly.dll+43596B: 66 89 BB 5A 01 00 00     - mov [rbx+0000015A],di
}
</AssemblerScript>
              <Hotkeys>
                <Hotkey>
                  <Action>Activate</Action>
                  <Keys>
                    <Key>18</Key>
                    <Key>45</Key>
                  </Keys>
                  <ID>0</ID>
                  <ActivateSound>Activate</ActivateSound>
                </Hotkey>
                <Hotkey>
                  <Action>Deactivate</Action>
                  <Keys>
                    <Key>18</Key>
                    <Key>46</Key>
                  </Keys>
                  <ID>1</ID>
                  <DeactivateSound>Deactivate</DeactivateSound>
                </Hotkey>
                <Hotkey>
                  <Action>Toggle Activation</Action>
                  <Keys>
                    <Key>17</Key>
                    <Key>100</Key>
                  </Keys>
                  <ID>2</ID>
                  <ActivateSound>Activate</ActivateSound>
                  <DeactivateSound>Deactivate</DeactivateSound>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>110</ID>
          <Description>"[Battle]   == Activate: Alt+Home    | Deactivate: Alt+End             =="</Description>
          <Options moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
          <Color>FF8000</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>9207</ID>
              <Description>"Toggle Individual Script by Alt + Numpad (Numerical)"</Description>
              <Color>808000</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>9213</ID>
              <Description>"God Mode"</Description>
              <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
              <Color>808000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>/*===============================
Cheat Script by ColonelRVH

Please Support my work at:
  https://ko-fi.com/ColonelRVH

Visit my website at:
  https://www.thecheatscript.com
- For latest content, better index &amp; easy to find game cheat that you need.

● You can alter it at your own discretion, but you must keep my credits.
● Any distributions of my tables &amp; codes are unadvised.

===============================*/
[ENABLE]

aobscanmodule(GodMode_AOB,GameAssembly.dll,0F 2F 42 10 77 07) // should be unique
GodMode_AOB+4:
  db EB 07
registersymbol(GodMode_AOB)

[DISABLE]

GodMode_AOB+4:
  db 77 07
unregistersymbol(GodMode_AOB)


{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+41CA8D
PlayerBS.get_IsInInvincible

GameAssembly.dll+41CA56: 80 3D 71 99 22 02 00     - cmp byte ptr [GameAssembly.dll+26463CE],00
GameAssembly.dll+41CA5D: 48 8B D9                 - mov rbx,rcx
GameAssembly.dll+41CA60: 75 13                    - jne GameAssembly.dll+41CA75
GameAssembly.dll+41CA62: 48 8D 0D B7 4B 0C 02     - lea rcx,[GameAssembly.dll+24E1620]
GameAssembly.dll+41CA69: E8 82 0D E3 FF           - call GameAssembly.il2cpp_get_exception_argument_null+2A0
GameAssembly.dll+41CA6E: C6 05 59 99 22 02 01     - mov byte ptr [GameAssembly.dll+26463CE],01
GameAssembly.dll+41CA75: 48 8B 05 A4 4B 0C 02     - mov rax,[GameAssembly.dll+24E1620]
GameAssembly.dll+41CA7C: F3 0F 10 83 F4 00 00 00  - movss xmm0,[rbx+000000F4]
GameAssembly.dll+41CA84: 48 8B 90 B8 00 00 00     - mov rdx,[rax+000000B8]
GameAssembly.dll+41CA8B: B0 01                    - mov al,01
// ---------- INJECTING HERE ----------
GameAssembly.dll+41CA8D: 0F 2F 42 10              - comiss xmm0,[rdx+10]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+41CA91: 77 07                    - ja GameAssembly.dll+41CA9A
GameAssembly.dll+41CA93: 0F B6 83 F1 00 00 00     - movzx eax,byte ptr [rbx+000000F1]
GameAssembly.dll+41CA9A: 48 83 C4 20              - add rsp,20
GameAssembly.dll+41CA9E: 5B                       - pop rbx
GameAssembly.dll+41CA9F: C3                       - ret
PlayerBS.get_centerPosition: 48 83 EC 28              - sub rsp,28
GameAssembly.dll+41CAA4: 48 8B 89 E8 00 00 00     - mov rcx,[rcx+000000E8]
GameAssembly.dll+41CAAB: 48 85 C9                 - test rcx,rcx
GameAssembly.dll+41CAAE: 74 14                    - je GameAssembly.dll+41CAC4
GameAssembly.dll+41CAB0: 48 8B 49 38              - mov rcx,[rcx+38]
}
</AssemblerScript>
              <Hotkeys>
                <Hotkey>
                  <Action>Activate</Action>
                  <Keys>
                    <Key>18</Key>
                    <Key>36</Key>
                  </Keys>
                  <ID>0</ID>
                  <ActivateSound>Activate</ActivateSound>
                </Hotkey>
                <Hotkey>
                  <Action>Deactivate</Action>
                  <Keys>
                    <Key>18</Key>
                    <Key>35</Key>
                  </Keys>
                  <ID>1</ID>
                  <DeactivateSound>Deactivate</DeactivateSound>
                </Hotkey>
                <Hotkey>
                  <Action>Toggle Activation</Action>
                  <Keys>
                    <Key>18</Key>
                    <Key>97</Key>
                  </Keys>
                  <ID>2</ID>
                  <ActivateSound>Activate</ActivateSound>
                  <DeactivateSound>Deactivate</DeactivateSound>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
            <CheatEntry>
              <ID>9216</ID>
              <Description>"Instant Kill"</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <Color>808000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>/*===============================
Cheat Script by ColonelRVH

Please Support my work at:
  https://ko-fi.com/ColonelRVH

Visit my website at:
  https://www.thecheatscript.com
- For latest content, better index &amp; easy to find game cheat that you need.

● You can alter it at your own discretion, but you must keep my credits.
● Any distributions of my tables &amp; codes are unadvised.

===============================*/
[ENABLE]

aobscanmodule(HP_AOB,GameAssembly.dll,89 5F 20 48 85 F6 74 48) // should be unique
alloc(newmem,$1000,HP_AOB)

label(code)
label(return)

newmem:

  mov ebx,0
code:
  mov [rdi+20],ebx
  test rsi,rsi
  jmp return

HP_AOB:
  jmp newmem
  nop
return:
registersymbol(HP_AOB)

[DISABLE]

HP_AOB:
  db 89 5F 20 48 85 F6

unregistersymbol(HP_AOB)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+817379
PawnBase.set_Hp

GameAssembly.dll+81735E: 48 8B 92 A0 01 00 00  - mov rdx,[rdx+000001A0]
GameAssembly.dll+817365: FF D0                 - call rax
GameAssembly.dll+817367: 85 DB                 - test ebx,ebx
GameAssembly.dll+817369: 78 08                 - js GameAssembly.dll+817373
GameAssembly.dll+81736B: 3B D8                 - cmp ebx,eax
GameAssembly.dll+81736D: 7E 06                 - jle GameAssembly.dll+817375
GameAssembly.dll+81736F: 8B D8                 - mov ebx,eax
GameAssembly.dll+817371: EB 02                 - jmp GameAssembly.dll+817375
GameAssembly.dll+817373: 33 DB                 - xor ebx,ebx
GameAssembly.dll+817375: 48 8B 77 18           - mov rsi,[rdi+18]
// ---------- INJECTING HERE ----------
GameAssembly.dll+817379: 89 5F 20              - mov [rdi+20],ebx
// ---------- DONE INJECTING  ----------
GameAssembly.dll+81737C: 48 85 F6              - test rsi,rsi
GameAssembly.dll+81737F: 74 48                 - je GameAssembly.dll+8173C9
GameAssembly.dll+817381: 48 8B 17              - mov rdx,[rdi]
GameAssembly.dll+817384: 48 8B CF              - mov rcx,rdi
GameAssembly.dll+817387: 48 8B 82 88 01 00 00  - mov rax,[rdx+00000188]
GameAssembly.dll+81738E: 48 8B 92 90 01 00 00  - mov rdx,[rdx+00000190]
GameAssembly.dll+817395: FF D0                 - call rax
GameAssembly.dll+817397: 48 8B 17              - mov rdx,[rdi]
GameAssembly.dll+81739A: 48 8B CF              - mov rcx,rdi
GameAssembly.dll+81739D: 8B D8                 - mov ebx,eax
}
</AssemblerScript>
              <Hotkeys>
                <Hotkey>
                  <Action>Activate</Action>
                  <Keys>
                    <Key>18</Key>
                    <Key>36</Key>
                  </Keys>
                  <ID>0</ID>
                  <ActivateSound>Activate</ActivateSound>
                </Hotkey>
                <Hotkey>
                  <Action>Deactivate</Action>
                  <Keys>
                    <Key>18</Key>
                    <Key>35</Key>
                  </Keys>
                  <ID>1</ID>
                  <DeactivateSound>Deactivate</DeactivateSound>
                </Hotkey>
                <Hotkey>
                  <Action>Toggle Activation</Action>
                  <Keys>
                    <Key>18</Key>
                    <Key>98</Key>
                  </Keys>
                  <ID>2</ID>
                  <ActivateSound>Activate</ActivateSound>
                  <DeactivateSound>Deactivate</DeactivateSound>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
            <CheatEntry>
              <ID>9215</ID>
              <Description>"No Spell Weapon Cooldown"</Description>
              <Options moHideChildren="1"/>
              <Color>808000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>/*===============================
Cheat Script by ColonelRVH

Please Support my work at:
  https://ko-fi.com/ColonelRVH

Visit my website at:
  https://www.thecheatscript.com
- For latest content, better index &amp; easy to find game cheat that you need.

● You can alter it at your own discretion, but you must keep my credits.
● Any distributions of my tables &amp; codes are unadvised.

===============================*/
[ENABLE]

aobscanmodule(SpellWeaponCharge_AOB,GameAssembly.dll,41 2B C8 0F 49 D1) // should be unique
SpellWeaponCharge_AOB:
  nop 3
registersymbol(SpellWeaponCharge_AOB)

[DISABLE]

SpellWeaponCharge_AOB:
  db 41 2B C8
unregistersymbol(SpellWeaponCharge_AOB)


{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+512B09
XY.Weapon.MagicWeapon.CostCanUseCount

GameAssembly.dll+512AE6: 74 12              - je GameAssembly.dll+512AFA
GameAssembly.dll+512AE8: 45 33 C0           - xor r8d,r8d
GameAssembly.dll+512AEB: 48 8D 54 24 38     - lea rdx,[rsp+38]
GameAssembly.dll+512AF0: E8 AB D4 F1 FF     - call PlayerManager.JudgeMagicWeaponCostCount
GameAssembly.dll+512AF5: 44 8B 44 24 38     - mov r8d,[rsp+38]
GameAssembly.dll+512AFA: 8B 83 5C 02 00 00  - mov eax,[rbx+0000025C]
GameAssembly.dll+512B00: 33 D2              - xor edx,edx
GameAssembly.dll+512B02: 85 C0              - test eax,eax
GameAssembly.dll+512B04: 8B CA              - mov ecx,edx
GameAssembly.dll+512B06: 0F 49 C8           - cmovns ecx,eax
// ---------- INJECTING HERE ----------
GameAssembly.dll+512B09: 41 2B C8           - sub ecx,r8d
// ---------- DONE INJECTING  ----------
GameAssembly.dll+512B0C: 0F 49 D1           - cmovns edx,ecx
GameAssembly.dll+512B0F: 89 93 5C 02 00 00  - mov [rbx+0000025C],edx
GameAssembly.dll+512B15: 48 83 C4 20        - add rsp,20
GameAssembly.dll+512B19: 5B                 - pop rbx
GameAssembly.dll+512B1A: C3                 - ret
GameAssembly.dll+512B1B: CC                 - int 3
GameAssembly.dll+512B1C: CC                 - int 3
GameAssembly.dll+512B1D: CC                 - int 3
GameAssembly.dll+512B1E: CC                 - int 3
GameAssembly.dll+512B1F: CC                 - int 3
}
</AssemblerScript>
              <Hotkeys>
                <Hotkey>
                  <Action>Activate</Action>
                  <Keys>
                    <Key>18</Key>
                    <Key>36</Key>
                  </Keys>
                  <ID>0</ID>
                  <ActivateSound>Activate</ActivateSound>
                </Hotkey>
                <Hotkey>
                  <Action>Deactivate</Action>
                  <Keys>
                    <Key>18</Key>
                    <Key>35</Key>
                  </Keys>
                  <ID>1</ID>
                  <DeactivateSound>Deactivate</DeactivateSound>
                </Hotkey>
                <Hotkey>
                  <Action>Toggle Activation</Action>
                  <Keys>
                    <Key>18</Key>
                    <Key>99</Key>
                  </Keys>
                  <ID>2</ID>
                  <ActivateSound>Activate</ActivateSound>
                  <DeactivateSound>Deactivate</DeactivateSound>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
            <CheatEntry>
              <ID>9214</ID>
              <Description>"Energy Increase On Spending"</Description>
              <Options moHideChildren="1"/>
              <Color>808000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>/*===============================
Cheat Script by ColonelRVH

Please Support my work at:
  https://ko-fi.com/ColonelRVH

Visit my website at:
  https://www.thecheatscript.com
- For latest content, better index &amp; easy to find game cheat that you need.

● You can alter it at your own discretion, but you must keep my credits.
● Any distributions of my tables &amp; codes are unadvised.

===============================*/
[ENABLE]

aobscanmodule(SubEnergy_AOB,GameAssembly.dll,48 8B 03 2B D7 4C 8B 80 * * 00 00 FF 90 * * 00 00 8B 7C 24 38) // should be unique
SubEnergy_AOB+3:
  add edx,edi
registersymbol(SubEnergy_AOB)

[DISABLE]

SubEnergy_AOB+3:
  db 2B D7

unregistersymbol(SubEnergy_AOB)


{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+41B8FD
PlayerBS.ReduceEnergy

GameAssembly.dll+41B8DA: 8B 7C 24 38           - mov edi,[rsp+38]
GameAssembly.dll+41B8DE: 85 FF                 - test edi,edi
GameAssembly.dll+41B8E0: 7E 31                 - jle GameAssembly.dll+41B913
GameAssembly.dll+41B8E2: 48 8B 13              - mov rdx,[rbx]
GameAssembly.dll+41B8E5: 48 8B CB              - mov rcx,rbx
GameAssembly.dll+41B8E8: 48 8B 82 B8 01 00 00  - mov rax,[rdx+000001B8]
GameAssembly.dll+41B8EF: 48 8B 92 C0 01 00 00  - mov rdx,[rdx+000001C0]
GameAssembly.dll+41B8F6: FF D0                 - call rax
GameAssembly.dll+41B8F8: 8B D0                 - mov edx,eax
GameAssembly.dll+41B8FA: 48 8B CB              - mov rcx,rbx
// ---------- INJECTING HERE ----------
GameAssembly.dll+41B8FD: 48 8B 03              - mov rax,[rbx]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+41B900: 2B D7                 - sub edx,edi
GameAssembly.dll+41B902: 4C 8B 80 D0 01 00 00  - mov r8,[rax+000001D0]
GameAssembly.dll+41B909: FF 90 C8 01 00 00     - call qword ptr [rax+000001C8]
GameAssembly.dll+41B90F: 8B 7C 24 38           - mov edi,[rsp+38]
GameAssembly.dll+41B913: 48 8B 8B E8 00 00 00  - mov rcx,[rbx+000000E8]
GameAssembly.dll+41B91A: 48 85 C9              - test rcx,rcx
GameAssembly.dll+41B91D: 74 15                 - je GameAssembly.dll+41B934
GameAssembly.dll+41B91F: 45 33 C0              - xor r8d,r8d
GameAssembly.dll+41B922: 8B D7                 - mov edx,edi
GameAssembly.dll+41B924: E8 87 74 01 00        - call PlayerManager.NotifyCostEnergy
}
</AssemblerScript>
              <Hotkeys>
                <Hotkey>
                  <Action>Activate</Action>
                  <Keys>
                    <Key>18</Key>
                    <Key>36</Key>
                  </Keys>
                  <ID>0</ID>
                  <ActivateSound>Activate</ActivateSound>
                </Hotkey>
                <Hotkey>
                  <Action>Deactivate</Action>
                  <Keys>
                    <Key>18</Key>
                    <Key>35</Key>
                  </Keys>
                  <ID>1</ID>
                  <DeactivateSound>Deactivate</DeactivateSound>
                </Hotkey>
                <Hotkey>
                  <Action>Toggle Activation</Action>
                  <Keys>
                    <Key>18</Key>
                    <Key>100</Key>
                  </Keys>
                  <ID>2</ID>
                  <ActivateSound>Activate</ActivateSound>
                  <DeactivateSound>Deactivate</DeactivateSound>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
            <CheatEntry>
              <ID>9269</ID>
              <Description>"Unlimited Ammo"</Description>
              <Options moHideChildren="1"/>
              <Color>808000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>/*===============================
Cheat Script by ColonelRVH

Please Support my work at:
  https://ko-fi.com/ColonelRVH

Visit my website at:
  https://www.thecheatscript.com
- For latest content, better index &amp; easy to find game cheat that you need.

● You can alter it at your own discretion, but you must keep my credits.
● Any distributions of my tables &amp; codes are unadvised.

===============================*/
[ENABLE]

aobscanmodule(Ammo_AOB,GameAssembly.dll,8B B7 * * 00 00 48 89 5C 24 30 48 85 C9 ) // should be unique
alloc(newmem,$1000,Ammo_AOB)

label(code)
label(return)
alloc(Ammo_CodeSave,6)
Ammo_CodeSave:
  readmem(Ammo_AOB,6)
registersymbol(Ammo_CodeSave)
newmem:
  db C7 87
  readmem(Ammo_AOB+2,4)
  db 31 DE 0B 00 //mov [rdi+00000290],#777777
code:
  readmem(Ammo_AOB,6)//mov esi,[rdi+00000290]
  jmp return

Ammo_AOB:
  jmp newmem
  nop
return:
registersymbol(Ammo_AOB)

[DISABLE]

Ammo_AOB:
  readmem(Ammo_CodeSave,6)

unregistersymbol(Ammo_AOB)
dealloc(newmem)
unregistersymbol(Ammo_CodeSave)
dealloc(Ammo_CodeSave)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+569DE4
XY.Weapon.GunBase.get_AmmoPerClip

GameAssembly.dll+569DBA: 57                    - push rdi
GameAssembly.dll+569DBB: 48 83 EC 20           - sub rsp,20
GameAssembly.dll+569DBF: 80 3D B7 CF 0D 02 00  - cmp byte ptr [GameAssembly.dll+2646D7D],00
GameAssembly.dll+569DC6: 48 8B F9              - mov rdi,rcx
GameAssembly.dll+569DC9: 75 13                 - jne GameAssembly.dll+569DDE
GameAssembly.dll+569DCB: 48 8D 0D 8E 93 F9 01  - lea rcx,[GameAssembly.dll+2503160]
GameAssembly.dll+569DD2: E8 19 3A CE FF        - call GameAssembly.il2cpp_get_exception_argument_null+2A0
GameAssembly.dll+569DD7: C6 05 9F CF 0D 02 01  - mov byte ptr [GameAssembly.dll+2646D7D],01
GameAssembly.dll+569DDE: 48 8B 4F 68           - mov rcx,[rdi+68]
GameAssembly.dll+569DE2: 33 DB                 - xor ebx,ebx
// ---------- INJECTING HERE ----------
GameAssembly.dll+569DE4: 8B B7 90 02 00 00     - mov esi,[rdi+00000290]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+569DEA: 48 89 5C 24 30        - mov [rsp+30],rbx
GameAssembly.dll+569DEF: 48 85 C9              - test rcx,rcx
GameAssembly.dll+569DF2: 74 40                 - je GameAssembly.dll+569E34
GameAssembly.dll+569DF4: 4C 8B 0D 65 93 F9 01  - mov r9,[GameAssembly.dll+2503160]
GameAssembly.dll+569DFB: 4C 8D 44 24 30        - lea r8,[rsp+30]
GameAssembly.dll+569E00: BA CA 00 00 00        - mov edx,000000CA
GameAssembly.dll+569E05: E8 E6 6D 5E 00        - call GameAssembly.dll+B50BF0
GameAssembly.dll+569E0A: 84 C0                 - test al,al
GameAssembly.dll+569E0C: 74 13                 - je GameAssembly.dll+569E21
GameAssembly.dll+569E0E: 48 8B 4C 24 30        - mov rcx,[rsp+30]
}
</AssemblerScript>
              <Hotkeys>
                <Hotkey>
                  <Action>Activate</Action>
                  <Keys>
                    <Key>18</Key>
                    <Key>36</Key>
                  </Keys>
                  <ID>0</ID>
                  <ActivateSound>Activate</ActivateSound>
                </Hotkey>
                <Hotkey>
                  <Action>Deactivate</Action>
                  <Keys>
                    <Key>18</Key>
                    <Key>35</Key>
                  </Keys>
                  <ID>1</ID>
                  <DeactivateSound>Deactivate</DeactivateSound>
                </Hotkey>
                <Hotkey>
                  <Action>Toggle Activation</Action>
                  <Keys>
                    <Key>18</Key>
                    <Key>101</Key>
                  </Keys>
                  <ID>2</ID>
                  <ActivateSound>Activate</ActivateSound>
                  <DeactivateSound>Deactivate</DeactivateSound>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>9409</ID>
          <Description>"[Game Speed]"</Description>
          <Color>FF8000</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>9419</ID>
              <Description>"Force V-Sync Off if speedhack not working"</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <Color>0000FF</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>9198</ID>
              <Description>"Force Pause (Toggle: Pause Break)"</Description>
              <Color>808080</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
luacall(speedhack_setSpeed(0))

[DISABLE]
luacall(speedhack_setSpeed(1))
</AssemblerScript>
              <Hotkeys>
                <Hotkey>
                  <Action>Toggle Activation</Action>
                  <Keys>
                    <Key>19</Key>
                  </Keys>
                  <ID>0</ID>
                  <ActivateSound>Activate</ActivateSound>
                  <DeactivateSound>Deactivate</DeactivateSound>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
            <CheatEntry>
              <ID>9199</ID>
              <Description>"Speedhack (Ctrl+/Ctrl-)"</Description>
              <Color>808080</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
luacall(speedhack_setSpeed(2))

[DISABLE]
luacall(speedhack_setSpeed(1))
</AssemblerScript>
              <Hotkeys>
                <Hotkey>
                  <Action>Activate</Action>
                  <Keys>
                    <Key>17</Key>
                    <Key>107</Key>
                  </Keys>
                  <ID>0</ID>
                  <ActivateSound>Activate</ActivateSound>
                </Hotkey>
                <Hotkey>
                  <Action>Deactivate</Action>
                  <Keys>
                    <Key>17</Key>
                    <Key>109</Key>
                  </Keys>
                  <ID>1</ID>
                  <DeactivateSound>Deactivate</DeactivateSound>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>117</ID>
          <Description>"[Misc.][!]"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>0000FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>9107</ID>
              <Description>"Proceed With Cautions! This section is for Advanced User Only"</Description>
              <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
              <Color>0000FF</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>8266</ID>
              <Description>"[Backups][Unused]"</Description>
              <Options moHideChildren="1"/>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>8435</ID>
              <Description>"[Obsolete][Buggy]"</Description>
              <Options moHideChildren="1"/>
              <Color>C0C0C0</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>9105</ID>
          <Description>"&lt;-[HERE] INSTRUCTIONS | Tick the left square □ of this line to view -"</Description>
          <Options moHideChildren="1"/>
          <Color>008080</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>9110</ID>
              <Description>"- Basic -"</Description>
              <Color>008080</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>9121</ID>
                  <Description>"Choose Yes on the table opening so it can detect the game automatically"</Description>
                  <Color>008080</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>9111</ID>
                  <Description>"- To Activate a Cheat"</Description>
                  <Color>008080</Color>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>9114</ID>
                      <Description>"1. Tick on the square □ next to the group cheat features such as [Stats][Battle][Extra]"</Description>
                      <Color>008080</Color>
                      <GroupHeader>1</GroupHeader>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>9113</ID>
                      <Description>"2. Certain cheat can only be activate after you done a certain action"</Description>
                      <Color>008080</Color>
                      <GroupHeader>1</GroupHeader>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>9301</ID>
                          <Description>"So Follow the Activate instruction written on the cheat feature"</Description>
                          <Color>008080</Color>
                          <GroupHeader>1</GroupHeader>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>9300</ID>
                      <Description>"3. Tick on the square □ next to the cheat features you want"</Description>
                      <Color>008080</Color>
                      <GroupHeader>1</GroupHeader>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>9302</ID>
                          <Description>"Some Cheats will start working only after you have done the action next to Update instruction"</Description>
                          <Color>008080</Color>
                          <GroupHeader>1</GroupHeader>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>9112</ID>
              <Description>"- Intermediate - "</Description>
              <Color>008080</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>9106</ID>
                  <Description>"- For cheat tables that have God Mode &amp; Instant Kill you must change the value to "Enabled" unless there's none"</Description>
                  <Color>008080</Color>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>9303</ID>
                      <Description>"Or just press Scroll Lock after you have activate the Get HP Addresses"</Description>
                      <Color>008080</Color>
                      <GroupHeader>1</GroupHeader>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>9116</ID>
                  <Description>"- You can find old cheats in [Misc.] for older version, in rare cases"</Description>
                  <Color>008080</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>9117</ID>
              <Description>"- Advanced | Master - "</Description>
              <Options moHideChildren="1"/>
              <Color>008080</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>9118</ID>
                  <Description>"- All my codes are easy to understand and straightforward"</Description>
                  <Color>008080</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>9119</ID>
                  <Description>"- You can alter it at your own discretion, but you must keep my credits"</Description>
                  <Color>008080</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>9120</ID>
                  <Description>"- Any distributions of my tables &amp; codes are unadvised"</Description>
                  <Color>008080</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>9115</ID>
              <Description>"References"</Description>
              <Color>808000</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>9082</ID>
                  <Description>"- [Activate: To Activate this cheat you must do this action first] -"</Description>
                  <Color>808000</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
                <CheatEntry>
                  <ID>9083</ID>
                  <Description>"- [Update: To Update/Get the cheat's effects you must do this action first] -"</Description>
                  <Color>808000</Color>
                  <GroupHeader>1</GroupHeader>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>8265</ID>
      <Description>"========== - SPECIAL THANKS -               =========="</Description>
      <Options moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1" moAllowManualCollapseAndExpand="1"/>
      <Color>808000</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>9236</ID>
          <Description>"-------                January 2025 Supporters                -------"</Description>
          <Options moHideChildren="1"/>
          <Color>0066FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>9248</ID>
              <Description>"List will be updated every 7th day of the month, or all supporters are charged"</Description>
              <Color>0066FF</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>9281</ID>
              <Description>"Pebblebrook87"</Description>
              <Color>808080</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>9613</ID>
              <Description>"Nabbo.Letale"</Description>
              <Color>004080</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>9637</ID>
              <Description>"Magic Mage"</Description>
              <Color>004080</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>9654</ID>
              <Description>"Redmatter"</Description>
              <Color>004080</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>9635</ID>
              <Description>"Aithne.rar"</Description>
              <Color>004080</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>9634</ID>
              <Description>"GlennRhe"</Description>
              <Color>004080</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>9653</ID>
              <Description>"RDH"</Description>
              <Color>004080</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>9633</ID>
              <Description>"RostiSlavic"</Description>
              <Color>004080</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>8908</ID>
      <Description>"========== - Please support my work at - =========="</Description>
      <Options moActivateChildrenAsWell="1"/>
      <Color>808000</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>9321</ID>
          <Description>"https://ko-fi.com/colonelrvh"</Description>
          <Options moHideChildren="1"/>
          <Color>808000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{$lua}
if syntaxcheck then return end
ShellExecute('https://www.thecheatscript.com')
ShellExecute('https://ko-fi.com/colonelrvh')
{$asm}
[ENABLE]
[DISABLE]
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>If you want to support, Please consider becoming my patron at:
----------------------
https://ko-fi.com/ColonelRVH
----------------------
It would be a great help for me to cover my living expenses so I can focus on making  &amp; improving cheats for you. 
----------------------
© ColonelRVH, 2017
</Comments>
  <LuaScript>attachlist=getAutoAttachList()
stringlist_add(attachlist,"Lunavania.exe");

function cycleFullCompact(sender,force) local state = not(compactmenuitem.Caption == 'Compact View Mode'); if force~=nil then state = not force end; compactmenuitem.Caption = state and 'Compact View Mode' or 'Full View Mode'; getMainForm().Splitter1.Visible = state; getMainForm().Panel5.Visible    = state; end; function addCompactMenu() if compactmenualreadyexists then return end; local parent = getMainForm().Menu.Items; compactmenuitem = createMenuItem(parent); parent.add(compactmenuitem); compactmenuitem.Caption = 'Compact View Mode'; compactmenuitem.OnClick = cycleFullCompact; compactmenualreadyexists = 'yes'; end; addCompactMenu(); cycleFullCompact(nil,true)
</LuaScript>
</CheatTable>
